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007 First Light drops first gameplay-centric developer diary

by: Jason -
More On: 007: First Light

IO Interactive started a new developer diary series for 007 First Light today called “Beyond the Light”, with the first episode taking us behind the curtain of development team’s gameplay design philosophy for its upcoming James Bond spy romp.

There are four core pillars of 007 First Light’s gameplay: spycraft, instinct, gadgets, and combat. Players will be free to choose how they approach various situations, with the ability to fluidly blend each of these pillars. Spycraft lets players focus on observation, infiltration, and exploiting opportunities for stealth (sounds very Hitman-like, no?). Instinct tries to embody James Bond’s cunning abilities to bluff, charm, and deceive under pressure. Gadgets are, well, gadgets from Q branch that provide tactical flexibility, and a bit of cheekiness to turn the tables on your enemies. And finally, combat features tight gunplay and close quarters combat with a lot of environmental interactivity.

See it in action for yourself in the first dev diary below. 007 First Light launches March 27th for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.