Nintendo recently announced that both Doom and Wolfenstein 2 will be making their way to the Nintendo Switch. Today, Bethesda and id Software have announced that you will be able to Doom on the go on November 11th. The game will feature all of the DLC and updates that have been released on the other versions including Arcade Mode and all of the Multiplayer DLC.
Be sure to also check out the developer interview below discussing the Switch release of the game.
Today Ubisoft announced South Park: The Fractured But Whole Season Pass details and they are pretty good. The Season Pass adds Stick of Truth costumes and perks, Towelie game tips, new combat challenges, two new story missions, including new combat buddies, new superhero costumes and perks. Season Pass holders will also receive the following DLCs:
The Season Pass also includes Day One content - Relics of Zaron (10/17) and Towelie: Your Gaming Bud (10/24).
The Season Pass will be available on October 17th for Xbox One, PlayStation® 4 computer entertainment system and Windows PC at a price of $29.99.
Finally. Versus Evil reveals key art for Banner Saga 3, the third and final act of the planned trilogy. I have to admit, I was getting nervous. Which is easy to do. But I hadn't heard from Banner Saga 3 since January, when Versus Evil announced it would return to Kickstarter to crowdsource the finale.
The key art centerpiece is the logo, of course. This time, though, the banner is much more tattered and torn than ever before. Featured is Juno, cheeks gaunt and eyes tired. She's a powerful and mystic character. This ashen portrayal brings her down to earth. She places her arms over Eyvind, her apprentice and lover. He has aged decades since his last appearance.
The stunning landscape is fractured in cataclysmic ways. It reflects the pain of your caravan and the permanent wounds of the land. Nothing and no one gets through this unaffected. We won't be returning to The Shire later, after throwing a ring into a volcano, to find that everything is all super nice and great back home. The Banner Saga portrays an apocalypse like I've seen in no other game since Mass Effect. You're not getting before-and-after snapshots of an apocalypse, like in Fallout 4. You're living the nightmare.
What's also notable in the key art is what's missing. The lengthy, unfurled banner (not the logo banner, but the banner stretching from side to side on the screen) is gone. Depictions of the entire caravan are gone. The giant Varl are gone. And this video's narrative hints that the costs associated with survival will be a lot. Maybe too much.
Looks bleak. The entire series has been bleak. I can't wait.
Do not, at all, think you can start with Banner Saga 2 or 3. It's a planned trilogy that would be a bad idea to pick up on from the middle or end. Start from the beginning. Then continue your harrowing journey in part 2. And then you can think about picking up part 3. There's a huge cast of characters, there's a lot of ground to cover, and it'll barely make sense if you show up in the middle of things. Plus, the battleground tactics build upon themselves in an agreeable learning curve if you start at day one.
Banner Saga 3 looks to bring its viking trail RPG tale to a close—for better and for a whole lot worse—in 2018.
BlazBlue has always been a series that I've wanted to check out but my chances have been kind of low since I don't own any recent PlayStation systems. By the time a game comes out on Steam it's usually one or two games behind whatever the most recent release is. That being said Arc System Works has recently announced that BlazBlue: Cross Tag Battle will be coming out on not only the PlayStation 4, but also Steam (hopefully on the same date as the PS4) and, surprisingly, the Nintendo Switch. First the Switch gets Street Fighter, then the older NeoGeo fighting games such as King of Fighters and Art of Fighting, and now its getting BlazBlue.
That's not all though as Arc System Works also released a new trailer that introduces three new characters to the game: Alucard and Hazama from BlazBlue and Weiss Schnee from RWBY. As a fan of RWBY I wouldn't be surprised if all four of Team RWBY are included at some point, but either way I'm looking forward to the game.
Between finishing up a recent review and getting my second WWE 2K18 preview article ready, I kind of got a little behind on this week's Nintendo Download. Nevertheless, this week's featured games consist of elephants, a beat-'em-up, and an RPG. Interesting mixture, so let's begin with the elephant in the room with Yono and the Celestial Elephants on the Nintendo Switch, a game that has you play as a young elephant where you have to save a world full of people, puzzles, treasure hunts, and some combat. That description alone reminds me of an older game called C.J.'s Elephant Antics, but to the very few people who'll actually understand that reference, this is anything but. The game itself looks pretty interesting...then again with very few elephant-related games out there, that alone makes it interesting.
Moving on we have Wulverblade, a hardcore side-scrolling beat-'em-up where you have to help Britannia defeat the Romans. You can play alone or bring a friend along for the ride in co-op in this game inspired by classic arcade beat-'em-ups of the 80s and 90s. Meanwhile over on the 3DS we have Etrian Odyssey V: Beyond the Myth. The latest game in the Etrian Odyssey series features a new adventurer as they attempt to reach the top of the Yggdrasil Tree. You can customize your party as you see fit to work to your advantage with endless customization options, four unique races, and ten different classes. Etrian Odyssey V: Beyond the Myth will launch on October 17th.
Those who have already found multiplayer bliss with Fortnite have a new update to add to the mayhem. Players who are on the fence for playing the game just got served. This new update adds quite a bit to an already full game.
The Challenge Horde Mode has up to four players fortifying just the right base before waves hit. Surviving waves gives more rewards and resources.
The Scavenger Event includes a new event llama. The Scavenger Llamas hold four new heroes, nine weapons, and two new defenders. Players earn Scavenger money by playing he Horde mode and completing quests.
Four new heroes:
The new update also includes a boat-load of other stuff - weapons, defenders, quests etc.
If you've found yourself interested in the WWII strategy campaigns of Sudden Strike 4, you might be excited to know that the game's first DLC is set to launch on October 20—and, somewhat unsurprisingly, it's called The Road to Dunkirk.
In addition to the game's three base campaigns and variety of troops, The Road to Dunkirk introduces four new single player missions with multiple different campaign sides and two new commanders: Charles de Gaulle and Harold Alexander. It will also have 10 all-new units available for deployment, including but not limited to the the British A10 Cruiser Mk and the French Char B1 heavy tank.
The DLC will be available for Windows, Mac, Linux, and PS4 players on October 20 for $9.99. In the meantime, be sure to check out the trailer below to get a sense of the stuff coming your way.
Okay, Crytek. You've got my attention again. This Hunt: Showdown game is looking nice yo. Too bad they couldn't come up with a less generic name than Hunt: Showdown. Because as soon as you're done reading this news post, you'll forget the name again. Unless I repeat the name Hunt: Showdown for a third time. Then your brain will have an easier time latching onto it, as marketing research proves time and time again.
So, we're off in the bayou. Hunting monsters. Collecting bounties. It's all about killing creatures, collecting gold, and getting out alive. It appears to have room for solo, co-op, and competitive play, all happening at once. Looks dangerous. I mean, it is dangerous. Death is permanent. (For the length of one match? For a character's entire career? The trailer doesn't specify.) You get a big map, you narrow down the boss monster's hiding places, and you eliminate it with extreme prejudice. Doesn't look like the guns are very modern warfare, though. These are rifles, six-shooters, and, like, machetes. I think there are sticks of dynamite involved. The monsters—at least the ones in this video—are very zombie-like, very hell dog-like, or very spider-like. There's also talk of "sending them back to Hell," and your tracking abilities look very sixth sense. So there's bound to be some good ol' dirty South voodoo magic going on, too.
I like everything I'm seeing here. Especially these sopping wet, mud-strewn environments. It looks like it'd just be miserable to slog through, and that's wonderful. Also, you might be getting a compass at the top of the screen, but you sure as heck don't get a mini map. I mean, there's a separate map screen, but it's going to take all your power of observation to get you through the moment-to-moment. I hope you like iron sights, too. I'm not seeing any scopes or laser pointers to help you land any shots.
Hunt: Showdown Creole witcher'ing is coming to Steam Early Access soon (TM).
Welcome to American video games in 2017, where being anti-Nazi is no longer a safe bet. David Fletcher, one of the designers behind The Witness, is using that same game engine to design real-world architectural spaces, like in the redesign of San Francisco's dilapidated South Park. And if you're into non FDA-approved pills, then GodMode has a bunch of ingredients that supposedly sharpen up brain functions, but, if nothing else, "should help you remember where you put your keys."
What are you playing?
Kinsey Danzis, Staff Writer, firstname.lastname@example.org
I finally faced my biggest fear—dabbling in mods, which I know nothing about—in order to download Sky Factory in Minecraft. After a few false starts with versions and LAN stuff, I'm in it with my partner and fully immersed in the magical world of chicken breeding, of all things. I've never been a huge Minecraft player, but Sky Factory just seemed too interesting to pass up. There's more in this mod than I could do in a year. It's pretty much worth the five hours we spent trying to figure out why we couldn't both play via LAN.
Dave Gamble, Staff Writer, email@example.com
In remembrance of the personal depravity I exhibited in GTA V, I swore that I was going to be a good guy this time around in Red Dead Redemption. Sadly, good intentions have a way of falling by the wayside when bad things happen. It started out just fine; I managed to survive an attempt at martyring myself via an old compatriot by the name of Bill Williamson, that survival being due to the kindness of a somewhat homely and brusque lady that had managed to carve out a spot in the West that kept her just above a subsistence level.
I learned a lot about being a ranch hand from her; before I knew it, I was herding cattle and breaking horses. I also learned that hard labor like that doesn’t pay well. And I wouldn’t have cared—money didn’t mean much to me, right up until the time I accidentally got on the wrong side of the law and ended up with a $140 bounty on my head.
I learned from that, too. I learned that a cash-starved government would forgive nearly anything, for the right price. I struggled mightily to earn the money I needed to get back on the right track. I tried bounty hunting, game hunting, and continued to pay back my debt to society by hooking up with sundry nefarious schemers. I eventually earned $200 which I used to help a stranger buy some land from an old coot that was reluctant to sell. Once I had given the bitter old codger the $200 in exchange for the land deed, I started to ride back to the guy that had wanted the deed in the first place. As I was riding, I came across the nasty old guy that had sold it to me walking down a lonely road. At night. Alone. Opportunity knocked and I answered—I took back my $200 and kept the deed for myself. My descent into a life of crime, hastened along by the liars, cheats, and backstabbers that seem to make up the preponderance of Western citizenry, was complete.
I console my aching conscience thusly: I didn’t make the West what it is, but the West made me into what I am.
I am John Marston: bounty hunter, vigilante, outlaw. And, from the point of view of the government, a revenue stream.
I am John Marston: if you see me coming, it’s best if you turn around and go the other way.
Randy Kalista, Staff Writer, firstname.lastname@example.org
Hook, line, and sinker, I'm back into Elite Dangerous. Not for The Return update. But more for the space-trucking loneliness. More for the mundane logistics of moving one pile of goods over to another pile. More for the workmanlike grind of inching toward a bigger, better, badder spaceship. Wrestling with legal and illegal goods is the pinnacle of my day. It all depends on who's the controlling faction in any given chunk of outer space. I'm not making a million a minute. But there's something to be said for making money the old-fashioned way. It'll feel good once I'm in the driver's seat of that fully spec'd Lakon Type-7 Transporter. It's one of the real trucker-mesh-hat freighters of the space lanes. I'd already be in it if I hadn't drunkenly purchased it too soon last week. Then sold it back for an Asp Explorer. Then sold that for a Type-6 Transporter. Then sold that for a Keelback. Don't drink and Elite, people.
Kevin O’Connell, Staff Writer, email@example.com
So I am on my third run-through after beating Forza 7 two other times. So I haven't so much as thought of not playing this outstanding game. So what? The game is still pretty amazing. I have run into the same name glitch where there are no names on a couple of drivers, but I still suspect it's from being early in the release. I will have to say that I've become a bit more frustrated with the loot box system as well. The lower ones net a decent payout (approximately $100K for $60K purchased), but the higher ones are a crap shoot when you don't receive a car. Paying $150K for a badge and three mods is utter hogwash. Doesn't change the game for me, but is poor planning, in my opinion. Well, back to driving cars that I've always wanted to sample...at 130 mph.
After a successful Early Access, Heliborne, which you would be tempted to refer to as "World of Choppers" if it wasn't actually so much better than that, released on October 12. Put together by JetCat Games, a small four-person dev team, it is truly an amazing piece of work that stands toe-to-toe with MMO combat games built by far larger teams and, quite frankly, shows them how it should be done.
Heliborne uses the same tech tree mechanics that are de rigueur in the mechanized battle genre, but adds some innovative game play mechanics that do a much better job at getting total strangers to work together as a team. For any given mission, it will take the cooperative efforts of pilots flying three different classes of chopper to get the job done: small and nimble scout/recon helicopters flush out troops and AA emplacements, heavy and sluggish troop transports are needed to place troops in areas that need to be captured and held, and gunships blow up whatever needs to be blown up. No single class of chopper can meet the mission objectives alone.
All of this happens in a span of helicopter history ranging from the early days of the 1950's when militaries around the world were struggling to find the best ways to use the new technology to the modern airborne tanks of the current day.
Watch for a review here at Gaming Nexus within a week or so, or however long it takes for me to stop playing it long enough to write about it.
Heliborne is available on Steam for PC, Mac, and Linux.