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Check out the gameplay trailer for Lidia Sobieska in Tekken 8

by: Nathan -

The top 8 tournament for Tekken 8 at Combo Breaker 2024 is happening right now and before the tournament kicked off, Bandai Namco dropped a brand new trailer for Tekken 8. She was teased at the end of the roadmap trailer but now we get a full trailer for the next DLC character, Lidia Sobieska. 

It strange that she was DLC instead of on the starting roster. Her character is that she's the Prime Minister of Poland so it would have made sense for her to be in the story mode since the tournament in that mode decides the fate of various Countries around the world. She would have been perfect for that. 

No official release date yet but Lidia will be released sometime this summer. 

Steam users can soon wield the Keyblade

by: Russell -

A series that started on the PlayStation 2 soon expanded to Nintendo systems, Xbox systems, and PCs via the Epic Games Store, is finally coming to Steam. On June 13th Steam players will be able to pick up Kingdom Hearts HD 1.5 + 2.5 ReMIX, Kingdom Hearts HD 2.8 Final Chapter Prologue, and Kingdom Hearts 3 + ReMind. For those unfamiliar with the two compilations (ie. the two games aside from KH3), here's what you're getting:

Kingdom Hearts HD 1.5+2.5 ReMIX:

  • Kingdom Hearts Final Mix
  • Kingdom Hearts Re:Chain of Memories
  • Kingdom Hearts II Final Mix
  • Kingdom Hearts 358/2 Days (HD cutscene compilation)
  • Kingdom Hearts Birth by Sleep Final Mix
  • Kingdom Hearts Re:coded (HD cutscene compilation)

Kingdom Hearts HD 2.8 Final Chapter Prologue:

  • Kingdom Hearts Dream Drop Distance HD
  • Kingdom Hearts x Black Cover (movie)
  • Kingdom Hearts 0.2 Birth by Sleep - A fragmentary passage

Along with Kingdom Hearts III that's a total of seven games and three movies/cutscene compilations. As someone who's been slowly getting into the series himself, if you've been wanting to check out the series this is a great way to do it. The launch may still be a couple of weeks away but you can wishlist the games now on Steam.

Future Strike is coming to Battlefield 2042

by: Rob -

Future Strike is a new themed event coming to Battlefield 2042 as part of the Season 7: Turning Point content update. Turning Point and Future Strike is free to all players as part of the long redemption arc EA and Dice are trying to win back the fanbase ofter it's disastrous initial launch and generally unfavorable reviews

In Future Strike you join in with a 4 or 8 player Strike Team to capture weather stations across 11 maps in fast-paced 90 second rounds. The mode promises to require both individual player skill and teamwork to accomplish the objectives. You only get one life per round so play your life wisely and earn the rewards at the end of the run. The mode releases with some new skins to win as well as new bundles available for purchase with in-game coins.

Future Strike will run in-game from May 28th to June 10th. More info about Future Strike can be found on the official site: https://www.ea.com/en-gb/games/battlefield/battlefield-2042/news/battlefield-briefing-future-strike 

Marvel Snap is at a crossroads

by: Rob -

Marvel Snap is my current card game obsession, but it might be time to move on. It seems all I do is dump on this game, but in between fits or rage that provoke news articles, I really do enjoy it and play it every day. I think because it could and should be such a good game is what motivates me to call it out in frustration.

At the moment, I would contend Marvel Snap is at it's worst place in its young history.  

It's a perfect storm of another season pass card in Blink that tilts the scales decidedly against free to play players. We've seen this before and surely we will see it again but Season Pass cards are regularly released overpowered so Second Dinner can get their $10 a month. That coupled with the worst buff to a card that I can ever remember: Leech was buffed two weeks ago. Leech is probably the most annoying and un-fun card in the game and he was made into a monster taking away his only drawback (5 cost in a 6 turn game kept him in check but now he's 4 and basically free to play) and creating a wicked synergy with the Season Pass card above that can swap him out for a free 6-cost monster card (cha-ching season pass!). So the meta, like before, is in a terribly unhealthy state but this time not because a card is pumping out too much power, but because Leech and junk decks just make it so you can't even play the game (which is also not new, not even a little bit). 

But now we've kind of crossed the Rubicon with the pay to win nonsense, as a few weeks ago Second Dinner tried their latest monetization sleaze by directly tying purchases to wins in a test mode called Leagues. Leagues was just a trial in select territories but dropped you into a bracket with similar players based on a few factors like collection levels and time spent playing. Leagues was just a leaderboard transposed over top of normal play. So as you played other modes your rank might change based on wins and losses. However, there were two boosts available for real money, essentially one that made you not lose rank on losses and another that doubled your rank on wins. Not only did this make the league unfair, but it polluted every other game mode because you might be matched in any other mode against a player focused on their league who is playing on un-level terrain. What's to prevent them from snapping on turn 1 and doubling the jeopardy if they have nothing to lose and can actually cheaply gain free ranks when the opponent has to assume they have a strong hand - but in reality they are just playing without penalty for having a weak one. 

It's a bad deal right now and it's causing me to step away more and more from the game. There is some light on the horizon - rumors are the Leech buff is being reversed later today at the first opportunity (I hope it's accompanied with an apology... grumble, grumble). But the sleazy monetization... Leagues might have been met with near-universal derision but I'm sure the next strategy is cooking in the incubator right now. It's just a matter of finding what players will accept, sadly. And there is still no universal mute option, sigh. 

Akuma has arrived, officially ending season 1

by: joseph -

Street Fighter 6 is almost a year old, and with that, it's season 1 comes to a close. With is comes a ton of changes we won't even begin to list here. But what I will do is tell you about my experience with the true master of the fist, Akuma. 

Akuma is so absolutely insane, that the entire game had to be rebalanced around him. You can also find him in World Tour mode and have him teach your avatar moves. It's a little but of a chore, but it's worth it in the end. If I could summarize, find a SiRN poster on the side of the SiRN building, then go to the 5th floor, talk to a guy, beat his robots using certain special moves you learned from other fighters (JP, Luke, and Manon), get the chips, the guy tells you to then go to Retsu in Japan, talk to him, and that will unlock Akuma's level. He will not fight you. Go back to Retsu, then talk to and fight Ryu, go back to Metro City, talk to and fight Luke, go back to Akuma. He will kick you in the face, but then agree to train you. Whew.

His new stage, Emma's Hollow, is available in the shop for drive tickets, or the fight money that's so tough to gain. Drive tickets, however, are easy to obtain, ESPECIALLY with the limited-time new mode Giant Attack. There is a giant Akuma in the Battle Hub, looming over everyone. To fight him, you have to fight in the battle hub at cabinets. From each fight, you get battle points. You can exchange these battle points for a combined attack with other people in the battle hub. Every time you hit em, you'll get triumph points. If you go to the event counter in the battle hub, you can exchange the battle points, and triumph points for drive tickets by the pound. You also get titles, and emotes for your character. 

You can also fight "SiRN Akuma" at the front most cabinet. He is a level 8 version of Akuma, except, it's Shin Akuma. You are not worthy of his time. He starts with, and stays at a level 1. He has a double fireball, two other supers, and wombo combos. He will decimate you immediately, and frequently but I found a workaround. My level 70+ avatar character can fight him too. If you go under one of the legs of giant Akuma, you can challenge him like you would do an avatar battle. He is level 80, but with all your power ups, and attributes you've gained from world tour mode, you can take him out with a little skill. Just don't make a mistake. He will make you pay for it every time. 

This is a good time to rank up with a new main as well, as everyone you fight will be Akuma for a while, and it's better to get in as they're learning, than fight someone who's had him for more than a week. There are videos of someone doing the most devastating combos after just having him for an hour. One video has a 53 hit combo, accompanied with the Shun Goku Satsu, AKA the Bison Killer. You can only do this if you have 25% health left, and a level 3 super. It's so cool to watch, but so are all his supers. 

Capcom went all out with Akuma. While I was not excited about Rashid, I did use A.K.I, and Ed quite a bit. I probably won't use Akuma as much, but I will enjoy punching him in the face with Marisa, and watching his low HP chip away. I think all in all, it's been a great year one for Street Fighter 6, and I'm glad the game feels similar but fresh. I just hope season 2 just keeps adding the coolest characters, though I don't really know who I'm hoping for. Now if you hate words, and want video, I posted all of my experiences below. 

Escape an Egyptian tomb in asymmetrical multiplayer game Sanctua

by: Jason -

Solo developer Jason Nicot has announced asymmetrical multiplayer game Sanctua, launching in the first half of 2025. Developed in Unreal Engine 5, Sanctua tasks you and your friends with escaping a cursed Eqyptian tomb, but of course, one member of the party acts as the foil – playing as the ancient guardian to ensure you never make it out alive.

What’s unique about Sanctua in the asymmetric multiplayer space is its isometric camera view, which offers a wide view of your surroundings, should you have the proper amount of light at your disposal. No two games will play out the same, as the tomb layout, gadgets, and traps are all randomly generated each time. As the explorers (the good guys) navigate the tomb to gather clues in a bid to escape, the layout will also change as the walls close in on you. Meanwhile, the ancient guardian will actively hunt you down and attempt to either neutralize or convert explorers to the dark side.

Check out the reveal trailer for Sanctua below, and keep an eye out for a playtest taking place later this year.

Work together to defeat a giant Akuma invading the event hub in Street Fighter 6

by: Nathan -

The Akuma update for Street Fighter 6 is available now and Event Hub got a update including a limited time event.

From now until May 31st, players will be able to battle SiRN Akuma, a super difficult battle where Akuma will be at the highest CPU level. Do enough damage collectively to Akuma for everyone to be accumulate enough points to fire hadokens at the giant Akuma invading the event hub. Participating in the event can earn you an exclusive color pallet for Akuma. 

The Akuma update including the big balance patch, Akuma, Color 3 for the DLC characters and more is available now is Street Fighter 6

Hunt: Showdown getting engine overhaul, current-gen versions in August

by: Jason -

Crytek’s long-running PvEvP extraction shooter Hunt: Showdown is finally getting a massive engine overhaul, including proper PlayStation 5 and Xbox Series X|S versions. The big update will drop on August 15th and bring with it the move to CRYENGINE 5.11, as well as performance improvements for PC, a new user experience design, and a new map.

In the weeks ahead, Crytek will be engaging the Hunt: Showdown community with surveys, sneak peeks at the upgrade, the evolution of the Hunter recruitment and Prestige systems, and more. One big caveat of this much-needed upgrade is that support for the PlayStation 4 and Xbox One versions will come to an end. As a gesture of goodwill, Crytek will offer a free upgrade to the PS5 and Xbox Series’ versions to current owners of the game.

It's been a while since I’ve played Hunt: Showdown, but there is something really compelling about its gameplay loop. I suppose that we will have to start asking, “Can it run Hunt: Showdown?”, as of August 15th.

Police sandbox game The Precinct shows off new gameplay

by: Jason -

It has been nearly a year since The Precinct was revealed to world, and now it feels like we are on the precipice of its release. Today, the team at Fallen Tree Games has shared a new look at the police procedural sandbox game, which I’ve been describing to internet friends as “Grand Theft Auto meets Police Simulator”.

The Precinct aims to blend the minutia of policework with the freedom of an open-world sandbox in the fictional location of Averno City. You’ll engage in all manner of policing, from routine traffic stops to busting up bank heists with a nostalgic isometric viewpoint. There is no end to the crime you’ll encounter in Averno, thanks to a litany of procedurally generated crimes to contend with.

I am thrilled that The Precinct has been getting more eyes on it lately. I’ve been wanting to get my hands on this one so very badly. The good news? Fallen Tree Games has a new trailer lined up for Future Games Show 2024, so perhaps we’ll be getting a release date very soon.

Free-to-play shooter Delta Force: Hawk Ops will be at Summer Game Fest

by: Jason -

One of my most anticipated 2024 games, Delta Force: Hawk Ops, announced today that it would be taking part in Summer Game Fest 2024. The free-to-play shooter from developer Team Jade will debut a new trailer for the game during the showcase itself, and it will also have boots-on-the-ground in the form of a playable demo following the event. To get us primed for what could potentially be the big news we are waiting for – a release date – a new teaser trailer dropped today giving us a new look at the FPS.

Just recently, we also got a look at the game’s single-player campaign, which is being developed on Unreal Engine 5. One interesting note about that is that only the campaign is being made in UE5, which might explain why it won’t be playable on mobile devices despite the PvE and PvP modes being available.

Check out the new teaser below to hold you over a few more weeks until Summer Game Fest.