Mortal Kombat Kollective relaunches with the announcement of Mortal Kombat 11

by: Nathan - - 0 Comments

With the announcement of Mortal Kombat 11 last week at the Game Awards, Warner Brothers has announced that the MK Kollective project, which was a big hit with Mortal Kombat X is making it's return.

The MK Kollective project is where fans of Mortal Kombat can all come together to share their love for the game by creating and sharing original content based on the MK franchise like artwork and cosplay. Some of the content for Mortal Kombat X even made it's way into the game itself as unlockable pictures in the Krypt. 

Below is a list of content creators who will be revealing Mortal Kombat related projects in the weeks ahead. 

To see all of the content from the community, or to add your own, be sure to check out Mortal Kombat Kollective's official website.

Clouds & Sheep 2 joining Nintendo Switch

by: Nicholas - - 0 Comments

Clouds & Sheep 2, the sort of 2D sheep herding simulator from HandyGames, is coming to Nintendo Switch. HandyGames released the console announcement trailer on their YouTube channel today, which you can view below. There's not a whole lot of detail told to the player of what they can actually do, but there is a lot of gameplay showing what they can do. 

Things like rolling sheep into snowballs, putting them in hats, and taking them to multiple locales all seem to be a part of the game, as well as shearing, having them fall in love, and even catching them on fire. 

The game releases December 21, 2018.

Red Dead Redemption 2 and Red Dead Online getting update 1.04 today

by: Dan - - 0 Comments

Red Dead Redemption 2 and the recently rolled-out Red Dead Online Beta have been getting some great reception around the internet and now are getting a few updates.  Per the Rockstar Twitter feed, both the game and Online Beta will get several updates today, with most being bug fixes.

The patch notes were posted to the Rockstar Support page, but I have also included them below, but as mentioned above most appear to be bug fixes with a couple of stability improvements for the Xbox One and PlayStation 4.
 
RDR2 Story Mode General / Miscellaneous – PS4, Xbox One
  • Fixed an issue where the player could become stuck at 90% when loading an autosave made immediately after the mission ‘Country Pursuits’, if it was the only open mission
  • Fixed an issue where players could become stuck on loading screen when trying to restart game after completing the mission ‘County Pursuits’
  • Fixed an issue where players could become stuck at 90% when loading a save in Chapter 2, if they had set up camp near Horseshoe Overlook after completing ‘The First Shall Be Last’
  • Fixed an issue where players could become stuck at 90% when loading after loading an autosave or manual save
  • Fixed an issue where players could lose access to all weapons and equipment in their weapon wheel after completing a mission replay in Guarma

Red Dead Online Beta General / Miscellaneous – PS4, Xbox One

  • General stability improvements
  • Fixed the issue where players removing an injured horse from the stables without healing it would result in the
  • Scrawny Nag appearing when whistling for their horse
  • Fixed an issue where players could not exit the house in the Mission ‘Love and Honor’
  • Fixed an issue where players would be unable to load beyond 90% in the Red Dead Online beta unless they entered Story mode first
  • Fixed an issue where players could become stuck at a black screen after a Posse leader quit the lobby in the mission ‘Love and Honor’
  • Fixed an issue where players could crash to the Xbox Home screen when resuming from a suspended state after connecting to Xbox Live services
  • Fixed an issue where players could be kicked from Rockstar game services with error 0x99395004 after completing part 2 of the mission ‘Honor Among Horse Thieves’

New Inside the Vault details next Patch on Dec 18th

by: Dan - - 0 Comments

It looks like Bethesda was able to quickly update the PC version of today's Fallout 76 patch without issues, so they have posted their next version of Inside the Vault, which outlines what to expect next week.  After squashing a ton of bugs and making major C.A.M.P. and PC upgrades in today's patch, next week will focus on behind-the-scenes process and stability improvements and community raised issued.  It will also be the last update in 2018 if everything is validated and successful upon deployment.  Below are the details from the Bethesda Post on the next update:

December 18
We’re still hoping to provide one more patch in mid-December. As mentioned previously, this patch will continue our focus on stability and other concerns raised by the community. If we do move forward with this patch, it will be the last one this year as we shift our focus toward updates we have planned for early 2019, which will include new game content, many additional bug fixes, and more changes based on your feedback. We’re still determining the status of this update and will keep you posted as this date approaches.

[UPDATED] Fallout 76 PC Maintenance has arrived with Patch Notes

by: Dan - - 0 Comments

Bethesda has taken down the PC portion of Fallout 76 as of 9:00 A.M. EST to put in the previously announced Dec 111th patch.  This will be the first patch update since the revised process was announced, separating the PC from Console patches by a few days so the PC portion isn't delayed due to the additional effort needed for console updates.

Last week the patch ran long and then had some additional hiccups which seemed to be the impetus for the breaking up the PC and console updates.  Regardless, the patch notes for today's PC update, and likely for console on Thursday as well, are after the jump and they are extensive.

A couple of the highlights include:

  • 5GB console and 3GB PC update
  • Over 115 bug fixes in 12 different categories
  • 21:9 resolution support for PC
  • Major updates to the C.A.M.P.
  • Balancing for llot and encounters
  • Push-to-talk
  • Field-of-view and depth-of-view sliders for PC

 

[UPDATE: DAN]  Maintenance is complete, servers back online for PC.  Only Two hours today....

Elite Dangerous servers offline for nine hours today, patch notes released

by: Dan - - 0 Comments

As mentioned yesterday, Frontier is upgrading Elite Dangerous and they warned everyone to finish their open missions because they were about to get wiped.  Although the maintenance window opened (Frontier is in UK) about 3 hours ago, but they are expecting it to be a a full Nine hours in duration, which will slide into early afternoon here in the U.S.  Keep an eye posted on their twitter feed for updates.  Once the window ends, you can probably give it a few hours before the first money exploit surfaces, then we have a new mad rush to get as much cash as possible before they patch it.  Happy Exploration!

[EDIT: DAN]  The patch notes were just released and they are significant (hence teh Nine hour maintenance window I guess).  Way to much to print here, so check them out in the Frontier Forums.

Supergiant sent Hades straight to early access same night it was announced

by: Randy - - 0 Comments

One of the biggest surprises that came out of last week's The Game Awards was Hades from Supergiant Games. This is the fourth game from the fiercely small studio, with the excellent Bastion [Gaming Nexus score 9 out of 10], Transistor [9 out of 10], and Pyre [9 out of 10] formulating one of the most consistently high-rated portfolios across the entire gaming industry. The surprise within the surprise was that Hades went into early access exclusively on the newly opened Epic Store the same night it was announced.

In Hades, you're the (possibly) prodigal son of the lord of the underworld, Greek pantheon-style. Everybody wants to pay the ferryman to arrive safely in the afterlife, but it looks like this son is looking for a way to leave the nest. Can you blame him? Even though the father says he won't stop his son, it looks like every other creature in Hades does want to stop him. There's a whole lot of hacking and slashing going on in this trailer, but the folks that made Bastion, Transistor, and Pyre know how to layer on an incredible story, too, and they always manage to tell it in slightly unexpected ways—whether it's told through Bastion's gravelly voiced Wild West voice overs, Transistor's date-your-weapon love affair, or Pyre's sportscasted globe trotting tale of freedom.

Wait, Hades is another bat-out-of-hell action-RPG from Greg Kasavin's crew? Well, I'd roll my eyes harder if his entire body of work was slipping.

We return to that isometric view from above, following the son's roguelike recombinant path through the awesomely illustrated underworld. Supergiant Games has such a distinctive art style at this point that, during The Game Awards, I'd returned to my seat during the middle of this trailer and said, "Huh, this looks like a Supergiant Games game." 

Hades is $20 for Early Access, and you'll only find it in the Epic Store. The developers' exodus from Steam has begun.

Patch notes for Rocket League V1.57 released

by: Dan - - 0 Comments

Rocket League has an update scheduled for later today (1:00 PM EST) that will hit all platforms.  Included will be four bug fixes that clean up car visuals, flipping issues, camera shake option not working properly and a bug with the inventory issue.

In addition, the team Psyonix team listed two known issues they are currently working on including No XP being awarded and the Most Recent filter issue with inventory.  Below is the full list form the official page:

BUG FIXES

General

  • Corrected rear wheel placement on the ‘’99 Nissan Skyline GT-R R34’
  • The force that flips cars into upright position will no longer accidentally trigger during dodges
  • Fixed an issue causing the Camera Shake option to not be respected in all contexts
  • Inventory window will no longer disappear when searching an item name

KNOWN ISSUES

  • The "No XP awarded. Minimum score threshold not met." notification may appear despite earning enough XP in a matchThis is only a notification error; your account is still earning the appropriate amount of XP
  • ‘Most Recent’ filter option may not sort your inventory correctly

Rockstar adding new items to the Warehouse for Red Dead Redemption 2

by: Dan - - 0 Comments

Rockstar recently announced plans to open the Rockstar Warehouse as a place to sell game related items either inspired by or found in their titles.  The first game to launch since then was Red Dead Redemption 2, and the warehouse was loaded with items from the Outlaw Essentials Collection to support the game.

Today some additional items were added, including a Domino Set ($49.99), Pendleton Blanket ($199.99), Dynamite USB Charger ($29.99 - DO NOT take on a PLANE), Leather Valet Tray ($49.99), Metal Bottle Opener ($24.99), Match Box Slipcase ($19.99) and three metal 3D puzzles ($7.99-$11.99).  Some cool collectibles with a handful at a decent price, so keep an eye out here or at the Warehouse as new items continue to be added.

Vast, minimalist Vane exclusive to PS4 next month

by: Randy - - 0 Comments

Stop me if you've heard this one before, adventure gamers: Child runs across vast, desert-like landscapes and can occasionally transform into a bird. The elevator pitch isn't terribly compelling, I know. But in this ruined land, your transformations will further transform the vast and (oh so) mysterious land around you.

Vane appeals to my more primitive instincts. Not primitive in a cave-painting sense—though I bet we'll get to see some cave paintings—but in a way that somehow triggers the more artful side of my survival instinct. Yes, the kind of primitive that stretches a boy's long shadow across desaturated sand dunes and tosses it up against sheer cliffs rising like a giant's causeway in the middle of a wasteland. Flat stretches of land that never seem to end except in a sandstorm. 

Also, it's still difficult to get me to take a second look at polygonal artwork. I'm okay with it in landscapes and architecture, but it's still nearly impossible to convince me that it looks good on character models. On a person, flatly polygonal shapes look unfinished rather than open to the imagination. But these puzzling interiors look great. Like a race of ancients that were building monolithic computers, with digitized angles cut right out of the sandstone. Also, I'm definitely okay with Vane's dusty sepia-toned hints towards being a 3D Inside. Or how stepping stones and ledges glitch into place like a less abstract Bound.

At first glance, I wasn't excited. But before I'd finished the trailer, there was something about Vane that proved to me it was aiming for something a bit different.

Vane is a PS4 exclusive launching in one month on January 15.


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