Nine months after it was released, the final DLC pack for WWE 2K25, the "Saturday Nights Main Event" pack has been released and includes a number of legends from the Golden Era of the 80's.
The wrestlers included in the Saturday Night's Main Event pack include...
The DLC pack also includes 60 new moves and taunts that you can assign to your created wrestlers or assign to wrestlers already in the game. The DLC pack also contains cards that you can use for My Faction.
With that, another WWE game is in the books as we most likely won't get any other updates after this. If 2K keeps with their schedule for the last four years, we will most likely get the reveal of WWE 2K26 in a few months at the Royal Rumble. WWE 2K25 was a step in the right direction but there are unfortunately a number of small issues that are still plaguing the game year after year. I am hoping that next year we finally see that big update that Universe mode desperately needs.
Not only is Valve bringing a new Steam Controller, they are also bringing back Steam Machines. Their first foray into a console like PC didn't go as planned, but they are looking to fix that with the quaint little cube that will be released early next year.

The Steam Machine is a PC made for your living room and it's said to be six times more powerful than the very capable Steam Deck. This small form factor PC houses an AMD Zen 4 with 6 cores and 12 threads with a boost of up to 4.8GHz. Its graphics are powered by a semi-custom AMD RDNA3 GPU with 28 compute units and 8GB of GDDR6 VRAM. For the computer, the Steam Machine will come with 16GB of GDDR5 memory.
As with the Steam Frame, there will be two storage options available. You'll be able to grab one with 512GB of storage or 2TB. No word yet if you can upgrade it yourself, but I'm going to go out on a limb and say yes considering you can do so on the Steam Deck. It will also have a microSD card slot so you can expand the storage capabilities that way as well.

Two I/O ports will be available with one being DisplayPort 1.4 which can do up to 4K at 240Hz. The other will be an HDMI 2.0 port that can do 4K at 120Hz. Both will be capable of HDR and Freesync with the HDMI port supporting CEC.
The tiny little box stands at 152mm tall, 162.4mm deep, and 156mm wide and weighs 2.6 kg. In the front will be a light bar which you can set to do different types of notifications.

All this will run SteamOS 3, which will be very familiar for those who have a Steam Deck. Hopefully, this is one step closer for Valve releasing an official SteamOS installer for those of us who want to build one. I'm currently building a SFF living room PC and would love to put SteamOS on it instead of Windows.
This looks like an interesting little living room console/PC and I've already had a few of my console playing writers interested in picking one up. Like all the hardware announcements today, look for this one early next year with a price set to be announced later on.
The Valve Index has been one of my favorite VR headsets I've used, but it's gotten a little long in the tooth. Today, Valve announced the follow up to their highly rated Index and it's called Steam Frame.
Sporting two 2160x2160 LCD panels, the Steam Frame is a stand alone VR headset with inside out tracking (Rest in peace, Lighthouses). Like the Index, it can run at 72Hz all the way up to 144Hz in experimental mode. Why didn't Valve go with OLED panels? Well, they are using pancake lenses, which will provide great clarity, but can lower the brightness of the displays. Thus, LCD panels were selected over OLED.

Eye tracking is built in and you'd think it would be used for foveated rendering. Well, there's also going to be foveated streaming, meaning it will stream at the highest bitrate the area you are looking at. Which is really cool and should help reduce the amount of bandwidth needed for streaming to the Steam Frame.
The battery is built into the back of the Steam Frame where it cups the back of your head, helping distribute the weight. While the Steam Frame comes with a strap that goes around your head, they will sell one with a top strap as well for a more secured fit.
While the knuckles are gone, we have controllers that are Meta Quest 3 like, but retains the ability to sense your fingers via capacitive touch. Valve will sell some straps so if you want the ability to let go of your controller without dropping it, that will still be possible.

It is a stand alone headset meaning you can install games on it. Running on a Snapdragon 8 Gen 3 CPU with 16GB of LPDDR5X RAM. Storage options include a 256GB or 1TB drive and the Steam Frame can expand on that with a built in micro-SD card slot. You can install Android apps via sideloading as well as Steam games. Yes, the headset runs an ARM version of SteamOS, which is pretty exciting.
There are pass through cameras, but they are only monochome meaning no full color pass through like the Quest 3. That's a little disappointing, but maybe someone will come out with a full color camera attachment for it.

For wireless streaming, Valve is including a Wi-Fi 6E wireless adapter. With it operating at 6GHz and its bandwidth dedicated to streaming to the Steam Frame, it sounds like it'll have some very high quality wireless VR capabilities. The headset itself does have a Wi-Fi 7 chip so in the future if it needs it, it can utilize the higher bandwidth and speed of that standard.
It all looks pretty damn exciting and sounds like, on paper, a great follow up to the Valve Index. Look for the Steam Frame early next year with pricing coming near the time of release.
Man, it's been a while since I've used the original Steam Controller, but many of the good parts from it went into the Steam Deck. And from there, Valve's taken what they've learned and will be releasing a brand new Steam Controller early next year.
The Steam Controller feature two TMR sticks, which should eliminate drift. I'm really glad to see Valve go with something other then potentiometers here as I replaced the sticks on my Steam Deck with Hall Effect ones and they are working great. TMR sticks should be even better.

Besides the usual D-Pad, two triggers, and four face buttons, there's also the classic Valve style trackpads under the sticks. These will help with games like RTS or other strategic like games where a mouse is the preferred method of controlling.
Underneath are four grip buttons, which can be programmed for other functions as you see fit.
There will be rumble, of course, and each thumb stick are capacitive sensing so it'll know when thumbs are resting on it. One of the cooler features of the Steam Deck was the motion control and the Steam Controller will retain the gyroscopic ability as well.

Valve says you'll be able to get about 35 hours on a single charge and the included charging puck, which attaches magnetically to the controller and charges through pogo pins, doubles as a receiver. Running on a proprietary implementation in the 2.4GHz range, up to four controllers can pair up with one puck and there shouldn't be any interference at all with the controllers having around an 8ms latency to them.
It certainly looks like a solid PC controller and will also work with your mobile devices via Bluetooth. Look for the Steam Controller sometime early next year.
Dragon Quest fans have been slathered with wonderful gifts over the last year, with the releases of first Dragon Quest III HD-2D Remake, and then a few month later, Dragon Quest I & II HD-2D Remake, both of which brought the classic NES titles up to modern visual standard with gorgeous new graphics and a ton of quality-of-life improvements.
But as great as those releases have been, the best might still be yet to come. On Feb 5, 2026, Dragon Quest VII Reimagined is scheduled to release, which feels like it will represent an even more extreme departure from the original game than this year's previous two releases. Whereas Dragon Quest I, II, and III have undergone "Remakes", Dragon Quest VII is being "Reimagined".
Dude...when that fanfare kicks in? Chill...
Details of what this means have been slowly trickling out over the last few months since the game's announcement. So far, the game has been shown to have dramatically different visuals, going for a diorama-like 3D look as opposed to the PS1-era original pixel art. The game is also boasting a "streamlined" storyline, significantly tightening up the 100+ hour campaign. A new ending is also planned.

And Square Enix today announced that new storylines are also being added into the mix. Today's announcement teased a new segment of the game where players will meet the young prince Kiefer as an adult, playing alongside him for a time. No details have been shared as to how this will happen - whether it involves time travel, a magic spell, or some other story device. But it interesting to note that in addition to cutting things out of the game, other original material is being added in. Reimagined, indeed.
Dragon Quest VII Reimagined is scheduled to release on February 5, 2026 on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

They're not boxing them together, but the new Dungeons & Dragons Forgotten Realms books are pretty much a boxed set. Publisher Wizards of the Coast might call them something different, however. All of the following is available for purchase now on D&D Beyond:
Or you can pay more, for some reason, if you get the (non-discounted) Forgotten Realms Ultimate Bundle, which is $159.99 for both books' digital + physical versions, instead of the above's discounted $134.98.
There's more, though. Two more expansions for these expansions.
And another one, though it's not out until November 18:
My goodness. This is certainly enough material to keep any Forgotten Realms (and Forgotten Realms-adjacent) campaign going for literally years. It's startling how much is here—but even more startling when you consider how much is still left of the good ol' continent of Faerun. I have no doubt my MS Paint drawing is incomplete. But in the map of Faerun below, the blue areas are what was basically mapped out in previous D&D 5th Edition adventures, while the red areas are the new (to 5e) areas you'll be traveling to.
Those would be the Moonshae Isles in the west, the Dalelands in the east, and Calimshan to the south. Just look at how much is left to still explore between them:

We have gotten some amazing remakes of classic horror games this decade. From Resident Evil 2 and 4 to Silent Hill 2, these games kept the spirit of the originals while giving them the modern updates they needed while also updating the characters and stories so for fans of the original we could experience these amazing stories again in a new light. Next year we could have another great remake as Fatal Fame 2: Crimson Butterfly Remake arrives in March.
This is actually the second remake of this game as the first one got a remake on the Nintendo Wii. This remake will include updated visuals and audio along with a number of new gameplay features along with updates to camera including zoom, focus and filters.
Fatal Frame 2: Crimson Butterfly Remake will release on March 16th 2026 on PS5, Series X, Switch 2 and PC.
If you missed out on the first beta for Marvel Tokon then you are in luck as we got a new trailer for the game today during Sony's State of Play and with it, the announcement that another closed beta will be held for the game next month.
The beta will include eight playable characters, four stages and will also include online lobbies with optional offline CPU battles, spectate mode and rollback netcode.
The closed beta for Marvel Tokon: Fighting Souls will be on PS5 only and will run from December 5th - December 7th 2025. Be sure to also check out our own Joseph Moorer's thoughts on the first closed beta.
As it goes, Nintendo must love to be the center of controversy. Every move they make is heavily criticized by the internet. Sometimes, the critique has merit. But I've already explained in detail why I think Nintendo is sick of you. Not you, but definitely you, over there, in the bushes, waiting for articles like this.
Nintendo shadow dropped another explanation about Game Key Cards today. Of course, the internet is torn, and started trivial arguments amongst themselves. I feel like this is a happy medium between collecting physical media, even though there is no game on the card. The only way to access the game, however, is with the card. You download it once, and never have to do it again, if you don't delete it. You can also loan this card to other people, and they can download it, and play it, just like any other physical game.
I get the concern, but there's a very rare instance that a game is inaccessible after the first purchase. These games aren't linked to your account, like digital games. They can be used on any Nintendo Switch 2 system. I'm just very confused about why these are a bad thing. Anyway, here's the video. Talk amongst yourselves.
Canyons is an upcoming looter-shooter coming out from HypeTrain Digital. About a year ago, gaming news outlet IGN got the exclusive "official trailer" for what now seems like a very different game. You can check out the old trailer here, but what basically started out as more of a gritty zombie survival type game has transformed into a post-apocalyptic crusade against shapeshifting aliens - the Awakened. Many elements do persist such as the location in the canyons or the giant Crawlers to ride around in; but other elements appear to have been added as well - such as settlement building. There are definitely still zombie horror elements to the gameplay trailer below, but the tone and especially the big bad bosses in the game appear well off the beaten path of the initial idea. According to the press release, Canyons now features:
Unpredictable enemies: The Awakened can disguise themselves as almost any object—no two encounters are the same.
Blood Pacts: Harness unholy powers by striking deals with stronger Awakened.
Epic scale: Command gigantic Crawlers to transport your crew and supplies across hostile canyons.
Settlement building: Expand your Covenant Haven, attract new settlers, and defend it from raiders and monsters.
Moral choices with real consequences: In the canyons, survival isn’t just about firepower. Will you share your last water with a dying stranger, bring them home, rob them, abandon them to the Awakened—or even consume them yourself? Every decision shapes your path.
True co-op survival: Play solo or join forces with up to 4 players in a harsh, procedurally generated world filled with danger and dilemmas.
The other bit of noteworthy news is that Canyons will also be releasing for more than just PC, adding PlayStation development to its launch lineup as well. Still no release date announced for either platform, though, but one to watch how it continues to evolve and eventually shape up.