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Former Housemarque dev reveals Sektori, a twin-stick shooter launching on November 18th

by: Jason -
More On: Sektori

I’m currently reviewing one of the year’s big-name releases, and that’s all fine and dandy, but sometimes I just want to play a badass-looking twin-stick shooter from an indie developer. So, imagine my delight when I perused the Gaming Nexus news chest this morning and found Sektori, a twin-stick blaster from Kimmo Lahtinen with a thumping techno soundtrack and kaleidoscopic visuals. Kimmo worked at Housemarque for 13 years making games like Resogun, one of the best twin-stick shooters ever, in my opinion. So yeah, sign me way the hell up.

Sektori is launching November 18th for PC, PlayStation 5, and Xbox Series X|S with a surprising amount of content. In campaign mode, you can blast across five evolving stages that change in layout as you battle waves of enemies. You can even encounter the bosses in various stages depending on how you progress. Defeating bosses unlocks upgrades for your ship such as faster speed, more shields, and additional firepower. You’ll also gain power-ups from a customizable deck of perk cards. And before you worry about difficulty (as I did), there are three difficulty levels to make Sektori accessible to everyone.

If the campaign doesn’t sound like your thing, you can also jump in to Classic mode, which lets you configure missions to your own parameters; Surge, where you rapidly swap between underpowered and ridiculously overpowered ships; Crash, which only lets you defeat enemies by dashing into them; Assault, where you decide when to up the difficulty of incoming enemy waves against a countdown timer; Gates, where you can only harm enemies by crossing rotating lasers; and finally, a Boss Rush mode.

This looks great. Check out the new trailer below: