Destiny fans haven't gotten a lot of attention since The Taken King launched late last year. Sure the expansion pack was really good but online games like Destiny need a constant stream of content to keep their users engaged and happy.
Well I have good news and bad news. The good news is that Bungie revealed a new bundle of content called Rise of Iron yesterday. The bad news is that you're not going to be able to play it until September 20th.
Rise of Iron will include a bunch of new single player content, more online maps, a bump in the light level, and a bunch of new gear and strikes for players to play through. Also the fan favorite Gjallarhorn rocket launcher is getting a bit of a makeover and those that pony up $29.95 ahead of the launch of the game will get one tossed in for free. Check out the trailer below for the full scoop on the fall DLC.
This is certainly great news but the real question Destiny fans should be asking themselves is "What comes after this?" Bungie has not done a great job of laying out the long term roadmap for the franchise and that's troubling for players who have invested lots of time and money into the game. I think the franchise is awesome and has some amazing potential but it would be great for Bungie to release a high level time map of what they are thinking about going with the franchise.
BUNGIE AND ACTIVISION UNVEIL DESTINY: RISE OF IRON
The Next Destiny Adventure Overflowing with New Story, Location, Raid,
Quests, Strike, and Gear begins September 20, 2016
Destiny's Most Coveted Weapon, the Gjallarhorn, Returns with Rise of Iron
Santa Monica, Calif. - June 9, 2016 - Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced Destiny: Rise of Iron, the next highly-anticipated, large expansion in the Destiny universe.Building upon the legacy of Destiny, this new chapter draws players back to where their journey was born and entices them to join alongside one of Destiny's greatest heroes to battle an ancient enemy from the past. Rise of Iron launches on September 20, 2016 and will be available for the PlayStation®4 system and Xbox One (PlayStation®Plus, Xbox Live Gold, required for some features). Requires Destiny game and The Taken King (includes Expansions I & II), sold separately.
"Rise of Iron is an exciting addition to the Destinyuniverse," said Pete Parsons, CEO of Bungie. "We are continually blown away and inspired by the growing Destiny community's energy and enthusiasm."
"We have been working hard with our partners at Bungie and are planning great, new content forDestiny's 30 million registered players. Rise of Iron is the first step in fulfilling that promise," said Eric Hirshberg, CEO of Activision. "There's a ton of content packed in Rise of Iron, including a new location, a new Raid and a new Strike, combined with more quests, weapons, gear, a competitive multiplayer mode and more that we think players are going to love."
Guardians must rise to the challenge to take their place as the next generation of Iron Lords. Along the way they will join forces with a legend from humanity's Golden Age to defeat a plague of unstoppable evil once and for all. The game features a collection of fresh content including an all-new setting on Earth called The Plaguelands, a brand-new six-player Raid, Felwinter Peak, a new social space that looks out onto The Plaguelands, new cooperative three-player Strike, more quests, weapons, gear, competitive multiplayer mode and maps, a Light level increase, a new mutated enemy faction of the Fallen, and more.
All Rise of Iron players will be able to acquire the Gjallarhorn, a fan favorite weapon making its return. Those players who preorder beginning June 9th will receive the limited-edition, black and silver Iron Gjallarhorn.*
Rise of Ironis rated T for Teen by the ESRB. The expansion will be available at a suggested retail price of $29.99. At launch, PlayStation gamers will also get access to a collection of timed exclusive content forRise of Iron, content and timing of exclusivity to be announced at a later date.
Bungie was founded in 1991 with two goals: develop kick ass games that combine state-of-the-art technology with uncompromising art, captivating storytelling, and deep gameplay, and then to sell enough copies to fund our ongoing quest for World Domination. Over the past twenty years, Bungie created a bunch of fun games, including the Halo franchise, the Marathon Trilogy, and the first two Myth games. Our independent, employee-owned development studio is located in Bellevue, Washington, the base where we launched our most ambitious project to date: Destiny.
Activision Blizzard, Inc., a member of the S&P 500, is the world's most successful standalone interactive entertainment company. We delight over 500 million monthly active users around the world through franchises including Activision's Call of Duty®, Destiny and Skylanders®, Blizzard Entertainment's World of Warcraft®, StarCraft®, Diablo® and Hearthstone®: Heroes of Warcraft™, and King's Candy Crush®, Pet Rescue® and Farm Heroes®. The company is one of the Fortune "100 Best Companies To Work For®." Headquartered in Santa Monica, California, Activision Blizzard has operations throughout the world, and its games are played in 196 countries. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.