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Theatre of War 2: Africa 1943 patch 1.3.0 released

by: Jake -
More On: Theatre of War 2: Africa 1943 Theatre of War 2
The newest patch for Theatre of War 2: Africa 1943 has been released today. In it are included many, many, many, many, many, many fixes, updates, and new features. Ok, maybe not that many, but, still... There are a lot. For the entire list, and all the details read the readme, included in the press release.
Theatre of War 2 patch - v1.3.0

This second patch to Theatre of War 2: Africa 1943 updates the game to version 1.3.0 and includes the previous tweaks and improvements from the v1.1.0 patch as well as a host of new fixes and features, such as:

* Game stability improved
* Possibility to cheat in multiplayer removed (by changing cost of units)
* You can now play gunfire sounds in Order of Battle screen as well as in encyclopedia (left-click on a soldier, gun or ammo icon)
* Free camera now is the default
* Aiming routine imroved (including aiming at soldiers visible through windows)
* 'Barrage fire' routine improved
* Fire sector checking improved
* Explosive charge was removed from 76mm M79 shell
* 88mm PzGr. 39 Initial velocity corrected

Previous changes from the 1.1.0 patch are included as well:

* Improved RAM handling on 32 bit systems (especially Vista)
* "Save As..." function added to Map Editor
* Soldier reaction time decreased
* You can now play gunfire sounds in encyclopedia (left-click on gun icon)
* Multiplayer server search system for compatibility with certain networks improved
* SmartPause mode customization added
* Many other fixes and enhancements

The 1.3.0 patch is roughly 72 MB in size and can be downloaded from one of the links further below.
This patch is for the original Battlefront.com version 1.0.0 (or 1.1.0) only, and does not currently work with any other game version.Download links:

* Battlefront Server
* More mirrors coming soon





For a full list of features and changes, please click the "Read more..." link below.
Full readme

Theatre of War 2: Africa 1943 1.3.0 patch
====================================

- Automatic awarding fixed
- Game stability improved
- Possibility to cheat in multiplayer removed (by changing cost of units)
- You can now play gunfire sounds in Order of Battle screen as well as in encyclopedia (left-click on a soldier, gun or ammo icon)
- Free camera now is a default one, camera errors fixed
- Support call button functionality will be restored correctly after loading a save game
- Inability to click 'Ready' button in multiplayer in some circumstances fixed
- Aiming routine imroved (including aiming at soldiers visible through windows)
- 'Barrage fire' routine improved
- Fire sector checking improved
- Fixed an error in Mission Editor
- Wrong loading of a certain sound file removed which may caused memory errors
- A rare error during grenade lobbing fixed
- Camera movement using mouse now is disabled in cutscenes
- Explosive charge was removed from 76mm M79 shell
- 88mm PzGr. 39 Initial velocity corrected

Includes changes from 1.1.0 patch:

- Some large game assets (objects, textures, sounds, animations) were optimized or reworked to reduce strain on RAM and especially video memory
- RAM handling improved on 32-bit systems (see below)
- Potential crash causes fixed in several maps
- "Save As..." function added to Map Editor
- Submission text editing added to Mission Editor
- Soldier reaction time decreased
- You can now play gunfire sounds in encyclopedia (left-click on gun icon)
- Thickness of one armor sheet on Pz. IV F1 and F2 tanks corrected
- Thickness of Pz. III N gun mantlet corrected, it's price equalized with Pz. IV F1
- PaK 35/36 armor penetration data corrected
- http:// prefix removed from multiplayer server search system for compatibility with certain networks (delete old mp.ini file in 'users' folder to apply this)
- SmartPause mode customization added (see below)
- Inabilty to start multiplayer game in some circumstances fixed
- Crash while calling British mortar support fixed
- Absent Allied plane textures on some dates fixed
- Other minor fixes and enhancements

SmartPause mode customization
=====================
After patch installation messages.xml file in Data\Ai folder appears. You can edit it to customize SmartPause behavior (SmartPause mode can be turned on and off using options.exe utility or editing game.ini file in 'users' folder).

You can change reaction to following events:

Command_Incomplete - order can not be carried out and disregarded
Soldier_Death - soldier dies
Soldier_Under_Attack - soldier is under fire
Soldier_No_Ammo - soldier has no ammo left
Soldier_No_Weapon - soldier has no weapon
Soldier_No_Point_In_LOF - soldier don't have clear Line of Fire to the target
Soldier_In_Panic - soldier in panic
Vehicle_Death - vehicle destroyed
Vehicle_No_Crew - no crew in the vehicle
Artillery_Death - artillery gun or Heavy Machine Gun is destroyed
Artillery_No_Ammo - artillery gun or Heavy Machine Gun have no ammo left
Artillery_No_Point_In_LOF - artillery gun or Heavy Machine Gun don't have clear Line of Fire to the target
Tankman_Under_Attack - vehicle is under fire
Tankman_No_Ammo - vehicle have no more ammo left
Tankman_No_Weapon - all vehicle weapons are disabled
Tankman_Damage_Engine - vehicle immobilized (engine, transmission, tracks or wheels are damaged)
Tankman_Blocked - vehicle stopped because it's path is blocked
Tankman_In_Panic - vehicle crewman in panic
Tankman_No_Point_In_LOF - vehicle shooter don't have clear Line of Fire to the target
Driver_Not_Skilled - vehicle driver's skill is too low to drive (1 for own vehicles, 50 for captured enemy vehicles)
Shooter_Not_Skilled - vehicle shooter skill is too low to fire (1 for own vehicles, 50 for captured enemy vehicles)

Reaction to the event is specified in <Reaction> string. Possible reactions are:

NONE - do nothing
PAUSE - pause the game automatically
MOVE - instantly move the camera to event location
PAUSE_AND_MOVE - pause the game automatically and instantly move the camera to event location (default setting).

For example, if you want the camera to move to immobilized tank, but don't want the automatic pause in this case, find the <Message> section with string <ID>Tankman_Damage_Engine</ID> and change the string <Reaction>PAUSE_AND_MOVE</Reaction> to <Reaction>MOVE</Reaction>:

<Message>
<ID>Tankman_Damage_Engine</ID>
<Icon>Icon_Engine</Icon>
<Object>OWNER</Object>
<Actuality_Time>60000</Actuality_Time>
<Actuality>TRUE</Actuality>
<Livetime_On_Minimap>10000</Livetime_On_Minimap>
<Priority>80</Priority>
<Color>GhostWhite</Color>
<Reaction>MOVE</Reaction>
</Message>


Memory compatibility mode
==================
If the game sometimes still crash during saving because of lack of allocated memory (this may happen on certain hardware configurations, especially if your OS is 32-bit Vista), you can turn on safer (but longer) save routine.
To do this, go to 'users' folder inside the game folder and edit game.ini file:

CompatibilityMode=1

(it's set to 0 by default). Please note that after that, calling menu during battle (by pressing Esc or menu button) will take several seconds and save procedure will be slightly longer.