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Hades II coming to PS5 and Xbox next month

by: Nathan -

For Xbox and Playstation owners, the wait is soon over as it was announced today that Hades II will finally be making their way to those consoles in April. 

There will also be a big quality of life patch with the release of the PS5 and Xbox versions that will include new scenes and bonus content included in the game. Those with the PC or Switch 2 versions will get this content for free in a patch when the PS5 and Xbox versions launch. 

Hades II launches on PS5 and Series X on April 14th.

Be sure to check out our review of Hades II from our own Joseph Moorer.

Stranger Than Heaven gets a new trailer at the Xbox Partner Preview

by: Nathan -

RGG Studio's revealed a new trailer for Stranger Than Heaven at the Xbox Partner Preview event and wow this game is looking like their most ambitious game yet.

From the reveal trailer we thought the game would take place in two time periods, but for this new trailer we found out the game will actually take place in five different time periods throughout Japan's history. 1915, 1923, 1943, 1951 and 1965.

The big reveal of course was that in 1965 we those iconic gates and a look at early Kamurocho, the fictional city from the Yakuza series so I would say this means this game takes place in the same universe. 

The game will also be having a major reveal event on May 6th on an Xbox Reveal event. 

No release date yet but we did also get the announcement that the game will be coming to Gamepass. 

Tomodachi Life: Living the Dream gets demo, even more weird

by: Joseph -

We have been playing the heck out of Tomodachi Life on the 3DS, and it is an absolute weird hoot. I will admit, that had I known that this game was more than it led on to be, I would've played it everyday. This notion has brought me to a new conclusion. I will be playing it, whether we get it for review or not.

I explained in the last article that it just might be my kind of weird "cozy game", and that alone is enough for me. Today's announcement shows that while you cannot transfer Miis online (thank the Gods), you and a friend can share your characters with each other via local wireless. You can have up to 8 Miis live together. They also showed how you can customize your island, and if your characters find themselves in love and wanting to start a family, they can! 

There's so much more here, and I don't want to spoil anything, but if you play the demo now, your progress will carry over, and you'll get a free hamster costume when the game launches in April. There is no Nintendo Switch 2 edition yet, which is fine. Why do I want this so bad? 

Yoshi and the Mysterious Book buries the lead on price changes

by: Joseph -

Earlier today, Nintendo announced that Yoshi and the Mysterious Book will be the first time you will see a difference in price. In a social media post, they announced that pre-orders are now available, however, there was another line that has thrown the gaming world off it's axis. 

The digital version of Yoshi and the Mysterious Book will be $59.99 USD, while the physical version will retail for $69.99. This is how the pricing structure will be going forward for all Switch 2 first party games. This is something people have been asking for, but I also realized, albeit late, that this is the "Switch Tax" people used to complain about. 

If this goes the way I think it'll go, then we will NOT see something like Donkey Kong Bananza increase $10 for the physical version, and rather the digital version decrease $10. I don't really know, but you read it, and decide for yourself. 

"Beginning in May 2026, and starting with preorders for Yoshi™ and the Mysterious Book, new Nintendo published digital titles exclusive to Nintendo Switch™ 2 will have an MSRP that is different from physical versions.

Nintendo games offer the same experiences whether in packaged or digital format, and this change simply reflects the different costs associated with producing and distributing each format and offers players more choice in how they can buy and play Nintendo games.

As always, retail partners set their own prices for physical and digital games, and pricing for each title may vary."

So...How's Alex?

by: Joseph -

I already know. I've watched countless videos of him slowly but surely tearing people up. I've watched one of his moves catch Cammy's Level 3 out the sky, and completely cancel it out. I've loathed this character ever since his Street Fighter 3 iteration, and the ONLY reason I want to play him, is because he was motion captured by Kenny Omega, and they got the One Winged Angel in Street Fighter 6?

If you want to see some remarkable footage, by all means. Alex is available as part of the Season 3 pass, and of course, if you don't want to get him, I'm sure you have some rental tickets available via the World Tour mode. What's that? You STILL haven't played the World Tour mode? Why not? How else are you going to find out he got someone pregnant? 

If you find Crimson Desert's skills too complex, just ignore the skill tree

by: Eric -

I'm on my second run through Crimson Desert. I played maybe 60 hours of the game on PC, and when the PlayStation version came out, I pivoted and started playing on console. It's going well (aside from the fact that everybody's hair looks like creamed dog poop on PlayStation). Having experienced so much of the Crimson Desert before starting over taught me a lot about how to best enjoy the game. Especially when it comes to ignoring the skill tree.

For the duration of my new playthrough, I've only spent two Abyss Artifacts on skills. I bought double jump and dodge roll (even though I knew I could learn it for free when I got to the Reed boss guy). But I've completely disregarded all of the other skills. It turns out, you don't need any of that crap to enjoy the game. I have instead used all of my Artifacts to building my health, stamina, and spirit. These are the big outlying circles at the edge of the skill tree. Devoting all of my attention to those has made the game so much more enjoyable for me. 

You see, I couldn't really get any of the skills to work. The first time around, I had charging arrows, and the thingie that was supposed to let you swing around like Spider-Man. I had a wide array of combat skills, and too many Spirit skills to remember. And I used absolutely none of them. The button combinations are too intense, and I could never get them to fire off the way I wanted. A lot of the skills just felt like a waste of resources. So this time around, I gave the skill tree the middle finger and I'm having a swell time.

Of course, I'll probably start filling in some of those blanks when I get further into the game. But for now, I'm pretty happy having so much health that I barely ever need to use food to recover during combat. My guy can fly really far with his weird bird glider, and I have enough spirit to hand-palm baddies until I get bored. It's great! The controls are completely manageable, and because I already tried everything (and found that it mostly sucked) I don't feel like I'm missing out on anything.

So, if you are struggling with Crimson Desert's controls and can't seem to get a handle on how to pull off some of the more complex moves, join me. Just ignore them. The game gives you everything you need. 

You kids have it so easy after the latest Crimson Desert patch (shakes fist like an angry old man)

by: Eric -

Playing games for review is a lot of fun. You get games early (sometimes), and you get to experience them before the general public. However, there is a downside to that dynamic. Because you are playing games before the community gets their hands on them, there are no Reddit boards to help you through the hard times. All the clunkiness and jank of a game that has been behind the curtain is yours to wade through. You get the unadulterated version of the game that the devs intended to make, for better or for worse. 

In the case of Crimson Desert, being one of the first to play meant banging through some of the more difficult boss fights, scouring the landscape for hours for fast travel points, and hunting hundreds of deer to have enough food to survive whatever random events the game was going to throw your way next. And now, less than a week after the game's release, Pearl Abyss has come swooping in to nerf the game because the whining baby community couldn't handle the real deal. You kids probably never had to walk to school in the snow, either.

I'm kidding, of course, because Crimson Desert in its original form was one of the toughest games I've ever played. So when I logged in yesterday and noticed that I was able to hack trees down with a mere two swipes of my axe, there was great rejoicing. And when I found the fast travel point that had magically appeared right in the middle of my Howling Hill camp, I briefly thought that I was losing my mind. How had I missed it before? I hadn't - it was just patched in. 

Reading through the Patch Notes on the Crimson Desert site is like reading a menu of items I would have loved to have during my first time through Crimson Desert. And now that I'm taking a second run on PlayStation, I will luxuriate in the easier bosses, the enhanced food effects, and the private storage chest (!!!!). There are all sorts of great enhancements to gameplay and controls, and the fact that Pearl Abyss knocked some of this stuff out so quickly really shows the company's commitment to resolving some of the issues called out by reviewers and early players.

My pet will now actually pick up the stuff it's supposed to! The daggone Skybridge thing will actually work now! You can light arrows in fire at the Lioncrest Watchtower without destroying the brazier you are supposed to be using as a source of flame!

You kids. You have it so easy.

Battlefield Hardline being delisted digitally on consoles in May. Server shutdown in June

by: Nathan -

As the years go on, the sad reality is that a lot of older multiplayer online games slowly get delisted and have their servers shutdown. Today we learned that another will be shutdown in a few months, at least on consoles.


In a statement released today, EA has announced that Battlefield Hardline will be removed from Xbox One and PS4 digital storefronts on May 22nd 2026 including all DLC available for the game. In addition the servers will be shutdown for the game on Monday June 22nd 2026. All online functionality will cease however if you own a copy of the game you will still be able to play the single player portion of the game. 

The good news is that if you are playing on PC this news doesn't apply to you as that version will not be impacted by this news. 

Test Drive Unlimited Solar Crown season 6 launches this week, seasons 7 and 8 teased

by: Jason -

Developer KT Racing and publisher NACON are not giving up on Test Drive Unlimited Solar Crown, and rightfully so. The multiplayer online racing game is getting a sixth season of content beginning March 25th, and to celebrate the occasion the development team will host a livestream on March 24th on the NACON Racing YouTube channel to dive deep on all things Season 6. The team will also begin to look ahead to Seasons 7 and 8 by hosting a Q&A session towards the end of the stream.

Season 6 includes the addition of a new Detective game mode, a topographical overhaul of Hong Kong Island, the addition of clothing stores in Ibiza, new cars, quality of life improvements, and more. Looking a bit to the future, Season 8 is perhaps the most highly-anticipated of the three announced seasons, as it will add fully customizable player housing.

Test Drive Unlimited Solar Crown is available now on PC, Xbox Series X|S, and PlayStation 5, as well as PlayStation Plus Extra and Premium tiers.

Out Fishing - Horror Fishing Demo Released on Steam

by: Kelly -

Ya know what? I love a good mashup, and combining fishing with horror sounds right up my creek.

In this newly release first-person demo on Steam, Out Fishing, players will fish during the day and face the horrors that lay within the wooded area and lake at night. Like your standard fishing game, you'll work to upgrade your gear, and catch the best fish, as you earn income to build up your camp.

However, and this is a big however, you stick around too late after dusk, the woods come alive with the horrors that surround the camp - and will show you exactly why these lands were abandonded in the first place.

So if fishing and horror are in your wheelhouse, check out this trailer and see if you want to reel in the first 2 chapters with this demo.