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The Oath of the Noble Genies subclass will turn your D&D paladin into a master of earth, air, fire, and water

by: Randy -
More On: Dungeons & Dragons

If you want to "Brandish the Elemental Splendor of Genies," then the Oath of the Noble Genies subclass will do just that for your paladin. This is one of eight new subclasses found in the Forgotten Realms: Heroes of Faerun – Player Expansion. 

Almost all modern media wants to make all morality exist in a gray area. And that's true for Dungeons & Dragons as well. But being a paladin is one of the few choices you can make that, at least in theory, is for a character that sees Good as Good and Evil as Evil. And when it comes to paladins, breaking your oath and abandoning Good's ideals is a big deal.

Oath of the Noble Genies (Paladin)

This particular paladin is primed and ready for a background in the Calimshan region of the Forgotten Realms. They revere the forces of the Elemental Planes: Earth, Air, Fire, Water. Instead of placing their loyalty in a god (D&D 2024 seems to be moving away from that concept), an Oath of the Noble Genies Paladin—or an OotNG Pally, if you're nasty—draws power from four different types of genies: dao, masters of earth; djinn, masters of air; efreet, masters of fire; and marids, masters of water.

You can be from anywhere in the Forgotten Realms to snag this subclass. But again, Calimshan makes sense for this subclass because Calimshan is packed with genies.

Level 3: Elemental Smite. Cast Divine Smite and you can immediately expend your paladin's Channel Divinity to stack one of these effects:

  • Dao's Crush. Earth rises up and grapples your target, restraining them. D&D is downplaying the slavery that built the genie realms, but restraining someone is still okay in combat.
  • Djinni's Escape. Teleport to a spot 30 feet away and become incorporeal when you do it. You've escaped the lamp!
  • Efreeti's Fury. This is like chain lightning but with fire. Bounce fire off one target and fire up a second target, too.
  • Marid's Surge. Anybody within 10 feet of your Divine Smite now has to make a saving throw or get pushed 15 feet straight away from you. Don't stand so close to me.

Level 3: Genie Spells. You acquire two or three always-prepared spells at levels 3, 5, 9, 13, and 17. From Thunderous Smite up to Banishing Smite.

Level 7: Aura of Elemental Shielding. Give you and your buddies standing in your Aura of Protection resistance to either Acid, Cold, Fire, Lightning, or Thunder. You land proficiency in Acrobatics, Intimidation, Performance, or Persuasion, too.

Level 15: Elemental Rebuke. Did somebody just hit you? Well, they're going to make a Dexterity saving throw or get hit right back with either Acid, Cold, Fire, Lightning, or Thunder (your choice).

Level 20: Nobel Scion. Once a day you can fire off one of the following benefits. It lasts for 10 minutes:

  • Flight. A Fly Speed of 60—and the rather important hover.
  • Minor Wish. Basically, auto-success Silvery Barbs, allowing you or a buddy to succeed in any 20-sided die roll just rolled.

Hey, be whatever paladin you want to be; as long as your Dungeon Master is cool with it. While "Noble" is in the title of this subclass, that's just a social-class statement, not a morality-based judgement. Do you think earth, air, fire, and water care if you're a good Boy Scout or Girl Scout of America?

Have a look at the previous new subclasses we've covered: College of the Moon (Bard), Knowledge Domain (Cleric), or Banneret (Fighter). Or head over to D&D Beyond where they'll show you firsthand how to build an Oath of the Noble Genies Paladin.