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NVIDIA launches a new Transformer model and Dynamic Multi Frame Gen in DLSS 4.5

by: John -
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Unlike last year with NVIDIA bringing in the Blackwell line of video cards, this year’s CES won’t be showcasing anything new in terms of hardware for team green. What we’re getting though are some software updates that should bring about some nice improvements for gamers who use DLSS.

DLSS 4.5 is now available and what comes with it are improvements to the Transformer model that powers this tech. The new model will produce much better image quality by reducing ghosting and improving the smoothness of edges. Also, we’ll be getting better temporal stability.

During the CES 2026 pre-brief, NVIDIA showed some of this in action. In Elder Scrolls IV: Oblivion, a video was played of the character swinging a sword. The old DLSS4 Super Resolution showed the ghosting of the sword as it swung across the character’s body. With the new Transformer model, that ghosting is all but gone. In Indiana Jones and the Great Circle, a video of an enemy in the distance showed some jagged edges that were prominent on the arms and back of the man. On the DLSS 4.5 side of things, that’s all cleaned up producing a much cleaner image.

All told, the new Transformer model looks really nice and it looks like it will be a nice upgrade to an already awesome tech from NVIDIA. It’s available now for all RTX cards and you can use the NVIDIA app overrides to enable it. It’s compatible with any game that’s already supporting the current DLSS 4 version and if you’re playing at 4K Ultra settings, NVIDIA recommends using Model L.

Frame generation is an interesting subject. Some people hate it, others love it. I’m in the camp of only using 2X as my max Frame Generation multiplier. With DLSS 4.5, NVIDIA’s launching an up to 6X frame generation multiplayer, but it’s also dynamic.

You set the target frame rate you desire and Dynamic Multi Frame Gen will only turn on when the FPS gets below the target. It might only do a 2X or 3X, but can go up to 6X now if it needs to in order to stick to that target frame rate. It’s going to be user controllable so if you don’t want to use it or want to keep it at a lower multiplier, you can still do so. Look for Dynamic Frame Gen to be made available this Spring 2026 and only for Blackwell cards.

Other than those two changes, there has been no improvements done to Reflex or Ray Reconstruction. I’m excited to see how the new transformer model does and I’m happy to see it available so quick after the announcement.

Remix has been an interesting tech for modders to breathe new life into games. Today, NVIDIA announced a new feature called Remix Logic. With the past implementations, the changes made to the game would affect it globally. With Remix Logic, these changes can now be more granular and event driven.

NVIDIA showed an example where Gordon Freeman opens a door in Half-Life 2. The scene outside is that of night time. He closes it and opens again and we now see a day time scene. Gordon closes and opens the door one more time and now the outside shows a winter environment complete with snow fall.

This isn’t just limited to actions by the player. In another example, an enemy is sneaking up to Gordon when you see the screen’s color change with some chromatic aberration and some shaking. This is all handled by Reflex Logic tying some event to have these graphical changes take place.

Reflex Logic should give modders a lot more control over scenes and graphics and now they can limit to a certain portion of the game and to something that takes place there as well.

On the hardware side, NVIDIA is partnering with some display manufacturers to launch G-Sync Pulsar displays. G-Sync Pulsar combines VRR with backlit strobing syncing. With the 360Hz panels that start at 27” and 1440P, G-Sync Pulsar some scenes can be blurry even when you have it running at very high refresh rate. G-Sync Pulsar helps make a scene clear from motion blur and NVIDIA says the up to 4X motion clarity improvement can make a monitor run at a perceived 1000Hz. Acer, AOC, Asus, and MSI will be launching displays with this tech starting at $599.

Some more quick notes, GeForce Now will have a native app coming to Ubuntu with more Linux distributions later on down the road. FireTV clients will also be getting a GeForce Now app as well. NVIDIA has finished their rollout of GeForce RTX 5080s to GeForce Now for everyone to use. Finally for those who like to play flight sims, HOTAS support is here for GeForce Now so get those controllers up and running on Microsoft Flight Simulator streaming from NVIDIA servers.

So there’s NVIDIA’s announcements for CES. They also had a few AI items, if you’re interested. No new hardware, but hopefully we’ll get something in the second half of this year. Also fingers crossed that hardware prices stabilize as well.