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I can't believe how long I slept on Walkabout Mini Golf

by: Eric -
More On: Walkabout Mini Golf

I've been an avid VR gamer since day one of the PlayStation VR. Since then, I've been through five headsets, finally settling on the Quest 3 as my primary daily-use VR gadget of choice. I've had the Meta+ subscription for well over a year, and I find that it is one of the better gaming subs you can sign up for. Every month, there are at least four of five actually good games to check out, which save me a ton of money. One of these is Walkabout Mini Golf.

I'm not sure when Meta+ added Walkabout Mini Golf to my library, but it has been lingering on the "Oh yeah, I should check that out sometime" pile for at least six months, maybe longer. Last week, I was motivated to download it due to my sudden addiction to Everybody's Golf: Hot Shots, which inspired me to look for more golf-related content. 

By wild coincidence, Walkabout Mini Golf developer Mighty Coconut reached out the very next day to communicate about the game's fifth anniversary and some upcoming fun stuff. The universe seemed to be kicking me in the shins, telling me to check the game out. And now that I'm in, Walkabout Mini Golf has consumed my VR playing hours, finally pulling me (temporarily, I'm sure) from my beloved Zen Studios' Pinball FX VR. 

Stepping into Walkabout Mini Golf at this point is like walking into an MMO that has been circulating for five years; there is SO MUCH STUFF to do and look at. The base game alone has a ton of mini golf courses, each with an easy version and an unlockable hard version. Then there are the buckets of DLC courses you can buy, and after one round of mini golf on the introductory course, I immediately wanted to buy every single one of them. The game is so damn good, being laser focused on delivering a smooth and accurate mini golf experience, and absolutely accomplishing that on all sorts of themed courses. There is a course based on Jim Henson's Labyrinth, y'all, and it is stellar. 

You can play all of these courses in multiplayer, and if your buddies don't have one of the DLC courses you own, you can still invite them to play along with you for free. Though to be honest, they should just pony up the cash; each course is only four bucks. Each hole also features a unique hidden ball that you can find and play with going forward (finding enough balls on the easy version of a course is one way to unlock the hard version). The game also has a pretty good character creator, DLC avatar packs (you can be a Fraggle!), various game modes and events, and just a ton of other content to explore. 

I haven't gotten through all of the courses I have access to, but I fully plan on playing every course at least once before the next one drops. Mighty Coconut today announced that this December, it's 37th course will be available, based on Lewis Carroll's original 1865 classic "Alice's Adventures in Wonderland". Judging by what I've seen so far, players can expect some pretty mind-bending situations. Mighty Coconut does not shy away from Escher-like illusions and gravity shifts, which means that playing through the course will likely include some pretty radical surprises.

All I can say about Walkabout Mini Golf is that the dust has been removed from my eyes, and I am now wide awake about this fantastic living game, and will be covering it's new releases and content going forward. I'll stop my ranting for now (mostly because I want to go play), but you can bet that I'll be back for more observations as we get closer to the release of the Alice course. For now, suffice to say that I highly recommend that you hop in and start exploring Walkabout Mini Golf now, if you haven't already.