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Redfall adds performance mode, and everything else

by: joseph -
More On: Redfall

Everyone has had an amazing time posting content on how Redfall is not great. The glitches, 30FPS, the questionable AI, the map just not taking your beacons, and as of late, the player count on Steam (3). I must admit, that with 4 people, and the difficulty turned all the way up, it's a fun night watching the vampires just walk through walls, or the enemies not being able to kill you because you're "hiding" behind a table. But I digress. All that supposedly is over, and just drove a wooden stake through the negative content creators' hearts. 

Arkane and Bethesda released an update two days ago. It added performance mode, which takes the game to 60 frames. And the dirt sheets are losing their minds. Is Redfall back? Is this another Cyberpunk situation? Check out just the FIRST PARAGRAPH of updates from the website

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

Again, that's the first paragraph. And this is only the second update. It's clear that this game was released unfinished, but now with this update, the fixes may be worth it for you to give it another look. I did. Check it out.