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Diablo IV - you played, they listened

by: Rob -
More On: Diablo IV

Diablo IV underwent its open Beta period about a month ago. A corner of Sanctuary was opened up and players jumped in to the tune of 61.5 million hours of gametime slaying 29 billion monsters. With it came feedback. Lots of feedback. And now the devs at Blizzard are responding with meaningful tweaks and changes to make a better final product when the full game finally releases this summer. Those changes:

  • Cellars will now consistently reward a chest upon completion and the chance for a dungeon Event to occur has increased.
  • All character classes have received adjustments to various skills.
  • Multiple dungeons have been optimized across all zones to minimize the need for backtracking. Dungeon Events now also have an increased chance to spawn.
  • Bosses such as T’chort, Malnok, Vhenard, and others were reevaluated for melee character difficulty, resulting in changes to attacks and fight mechanics. The Butcher was also re-evaluated for difficulty and will present a greater challenge in World Tiers III and IV.
  • Several quality-of-life fixes were implemented, and all classes now have access to crowd control breaking skills with appropriate cooldowns.
  • Various issues were fixed regarding UI including the chat now displaying on the left side of the screen and the sans serif font to be replaced with a new serif font.

Diablo IV releases June 6th for PS4/PS5, Xbox One and Series X|S, and PC. You can read more about the Beta Retrospective on the official blog. There is also a developer livestream happening in 2 days (April 20th at 11 a.m. PDT) that promises to go deep on the endgame in Diablo IV. Deeper, presumably, that the recent video embedded below. You can find that livestream on the official Diablo Twitch or YouTube channels.