Playway, a Poland-based development house, has been hard at work on a MythBusters simulation game. Digging into MythBusters: The Game - Crazy Experiments Simulator this morning, I was surprised at just how much of a simulation the game really is.
Players select an experiment to run, and then they go through a very thorough development cycle - planning, purchasing the supplies needed, building materials, running the experiment, and then editing the whole experience into a television episode. It's a lot, but having run through the full loop one, I can see how players will be able to get into the flow of things after a few tries. Here's my first attempt at building an experiment:
While I spent a lot of time fumbling around, the full experience was pretty fun. I'm sure this first experiment was simplified in order to get me started, and I'm intrigued to see what else the game throws at players. There was an insinuation at the end of my play time that we might be tying a bunch of balloons to a chair to see if it will fly. Sold.
I do have some questions about the experiments themselves. Are they being governed by an actual physics engine, or are they simply glorified cut scenes? I'm wondering what will happen if I screw up and build something wrong? Can my experiments go catastrophically awry? It's unclear at this point.
Unfortunately, the Steam page for MythBusters: The Game states that the game has been postponed indefinitely, as of June 7th. However, you can still wishlist the game. We'll update this story if we get any further information about the release date.