My wife and I watch a lot of television shows about cults. At some point, in every mini-series we've watched, someone says something like this: "What people don't understand is that this could happen to anyone. We're just normal, everyday people who happened to fall into this. There's nothing special about us, we just happened to be there at the time." Having never been in a cult, I'll just have to take what they are saying at face value.
But the real quandry to me is the question of how cults get started. I mean, somebody has to be first to follow the guru, right? I have a buddy from high school who always felt that starting a cult would be a good back-up plan if his first career didn't work out, and we used to chat about the logistics of getting something like that up and running. And now we'll have the chance to take our lunch-table ideas for a spin, when the super-cute cult sim Honey, I Joined a Cult goes into Early Access on September 14.
Looking adorable with it's art design and 1970's funk vibes, Honey, I Joined a Cult doesn't look like a serious examination of the psychology behind how cults form. Rather, this game seems to be about the logistics of keeping things going. How to keep your cult leader from going completely bonkers. How to keep law enforcement and protesters at bay. How to keep your followers fed, happy, and recruiting. Some key features from a recent press release:
Would-be cult leaders can wishlist Honey, I Joined a Cult on Steam right now. The trailer above offers plenty of fun improvements to come over the Early Access period, so it might be fun to get in now and watch how the game develops.