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Jupiter Hell survives cease and desist order and asks if you can survive cosmic hell

by: Rob -
More On: Jupiter Hell

Jupiter Hell started its journey as DOOM the Roguelike but the trademark holders just weren't having that. So the spiritual successor to that first attempt is just about to leave Early Access on Steam. The Doom look and feel and violence are undeniable, even if the gameplay is something completely different. Jupiter Hell is an RPG roguelike - basically it uses turn-based combat and skills earned by leveling up on a map that is procedurally generated afresh for every run. The game features a story mode; trials mode with moddable elements; arena mode to survive wave attacks; an endless mode; and a classic mode which just lets you experience the ultra-violence without any story, special levels or other distractions. The key features as defined on the press release: 

  • Tactical, turn-based combat with real-time responsiveness - Benefit from classic roguelike turns with modern shooter sensibilities. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG.
  • Meaningful RPG progression - Customize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Beat the game to unlock more difficult challenges rather than grinding to make the game easier.
  • Randomized levels set all over Jupiter’s orbit - Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar settings.
  • Original shooter roguelike lineage - Jupiter Hell is the crowning achievement of a 20-year roguelike development saga, coming from ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002.

Jupiter Hell is in Early Access now, but will see a full release next month, on August 5th, 2021. It will be available on Steam, GOG, and the Humble store for a retail price $24.99 and a 20% launch discount. I would close with a call to rip and tear, but this is an RPG, so... trip and stare?