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In a game called Werewolf: The Apocalypse, you should know that being a werewolf is in the design document

by: Randy -
More On: Werewolf: The Apocalypse - Earthblood

One of the driving principles behind being a werewolf is rage. The developers making Werewolf: The Apocalypse – Earthblood know this. There will be lots of snarling, lots of howling, lots of bloodshed—and not just "Earthblood." 

There are three forms you shift between, like a mean doggo Transformer. There's human form, basically for pushing buttons and picking things up. There's wolf form, for exploring a little faster and a little more discretely than your Hells Angel human form. And then there's werewolf form. 

When you're a werewolf, that's when you get to wreck shop. Crossbows and chokeholds will only get you just so far as a human. But once you let the dogs out, and you've got enormous claws instead of fingernails, and all your teeth turn into canines, that's The Essence of Rage. Even when you're a werewolf you can shift between a light and heavy stance. Light for faster attacks, heavy for more devastating attacks. Infiltration and stealth kills are always an option at first, but werewolf rage is always an option in the end.

Werewolf: The Apocalypse – Earthblood launches on PC in a couple weeks, on February 4.