It feels like yesterday that we got the big 2.0 update to No Man's Sky, Beyond, but it's been over a year. In my humble opinion 2.0 was when No Man's Sky truly "arrived," when its mishmash of disparate features finally gelled into a cohesive experience and the quality of life improvements made it an accessible, enjoyable game for newcomers and seasoned explorers alike. Today, Hello Games has brought the game up to 3.0 with the Origins update. While Origins doesn't add one massive feature like multiplayer or base building, it acts as a general overhaul of the game's appearance, features and playability.
Origins adds a huge new variety of planets, terrains, alien life and weather. New worlds exist in every star system, some systems have binary or ternary star groups, dramatic new weather like firestorms, tornadoes, lightning and even vulcanism have been added to planets, and more diverse, bizarre alien fauna exist in abundance. Planets now play host to huge ancient ruins and colony hubs. And of course, we finally get those mahoosive sandworms we've always wanted. Spice must flow, yo.
In addition, the UI, portal suite, crafting and discovery menus have all seen huge improvements to usability and richness of info. Portal interference, which used to prevent users from warping or navigating away from systems they visited via star gates, has been removed, making galaxies a lot more accessible.
There is so, so much more to dig into with Origins and No Man's Sky 3.0, so I recommend you check out the patch notes after the jump. Just be aware that every time there's one of these big updates, there's a lot of patching and bug fixing to iron out the growing pains, so it pays to visit the subreddit or official release page from time to time. No Man's Sky has gone from a painful personal disappointment to more than I ever could have wanted. Hats off to you, Sean Murray and Hello Games. You have my apology for my at times acid tongue, and my gratitude for sticking with your dream and inviting us all to come along for the ride.
3.0 PATCH NOTES
New planets have been created in most star systems.
Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
Terrain generation for existing planets has not been affected, and player bases have not been reset.
Planetary terrain rendering has been significantly improved.
Planetary colour diversity has been significantly increased.
Planetary lighting diversity has been significantly increased.
Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
In addition, scorched planets have a chance of becoming volcanically active.
Lush planets also have a chance of becoming marshlands or swamps.
Every planet has a small chance of becoming infested with bizarre alien growths.
This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
The visual quality of cloud rendering has been significantly improved.
The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
During storms, cloud coverage now increases and darkens.
Cloud coverage levels are now procedurally generated and vary from planet to planet.
Cloud coverage levels now vary over time.
STAR SYSTEM VISUALS
Additional stars have been added to the universe.
Some systems now have binary stars.
There is a rare chance for a system to have ternary stars.
A large number of new, highly exotic creatures have been added to the universe.
Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
The diversity of insect and flying life has been increased.
The behaviour and animations for flying creatures has been significantly improved.
Flying and swimming creatures can now flock together.
Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
New weather and other atmospheric events have been added.
Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
Lightning may now strike during storms.
There is now a rare chance that tornadoes can form during a storm.
Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
Anomalous planets may now experience strange gravitational events.
During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
Previously empty planets now have a range of abandoned and/or ancient buildings.
New colossal planetary archives have been added to the building generation.
The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
The archives are also home to a large number of NPCs and shops.
The archives contain mapping stations that reveal the presence of nearby ancient ruins.
Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
Some planets are now home to colossal worms. Watch your step.
Trader ships now occasionally land on the planet’s surface.
These traders sell a range of exotic goods, including black-market upgrade modules.
The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
The teleporter interface now more consistently shows screenshots of the target base.
The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
Systems may now be hidden from the list of discovered systems.
The Discoveries page system / planet view now displays more accurate information about player bases.
A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
Planetary base markers now display the name of the base.
Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
A number of places in which the UI did not respect disabling press & hold have been fixed.
Fixed a number of visual issues with the display of information on the Galaxy Map.
The number of items in an inventory stack is now displayed in the popup header.
A depth readout has been added to the player HUD when underwater.
New photo mode filters have been added.
Photo mode controls over fog and cloud density have been fixed and improved.
Photo mode controls over vignettes have been fixed.
Photo mode control over FOV has been fixed and improved.
Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
Photo mode now captures stormy conditions accurately.
Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
CRAFTING AND ITEMS
A number of lesser-used crafting products have been removed from the game.
A smaller number of new crafting products have been added to replace them.
The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
The stack size for Glass has been increased.
A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
Fixed a number of issues with items being in the wrong place in the Catalogue.
Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
Multi-Tool class can also be upgraded for a significant amount of nanites.
Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
Portal interference for conventional portals has been removed. Players may explore freely.
After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
Reduced player and camera jitter in third person.
Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
Reduced the auto-centre strength on the falling camera.
Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
Player freighters now supply power automatically to all base parts placed aboard them.
Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
Fixed an issue that caused the Eye of the Korvax helmet to be black.
Fixed an issue that prevented markers placed on crashed freighters from clearing.
Fixed an issue that caused the lighting on the children of helios to be overblown.
Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
Fixed a number of issues with base building parts looking incorrect when seen at a distance.
Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
Fixed an issue that caused dead creatures to become embedded in the terrain.
Fixed an issue that caused the lightning to be overblown on some rare props.
Fixed an issue that caused underwater props to appear overly bright.
Fixed an issue that caused the mining laser impact effect to stay active forever.
Fixed an issue that prevented some time-based missions from starting correctly.
Fixed an issue that caused some mission UI elements to appear during warp.
Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
Fixed a number of interface errors that could occur during the process to upgrade an inventory.
Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
Fixed an issue that caused the portable refiner to be missing its audio.
Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
Fixed a number of issues that could cause Nexus missions to mark the wrong system.
Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
Fixed a text glitch that could occur when leaving a technology shop.
Fixed an issue where NPC pilots did not have their name above their speech box.
Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
Fixed an issue that caused starship trail customisations to appear on other players’ ships.
Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
Fixed a number of issues with using the Steam Overlay in VR.
Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.