There's too much backstory to this to really do it justice in few words, but I'll try: Curt Shilling of bloody sock in the World Series fame takes a whole bunch of state funded money to create a games studio and enlists A-listers from across disciplines to pen the story, do the artwork, compose the music etc. As a fledgling studio it seems they bite off way more than they can chew in pursuit of perfection and run the entire endeavor into eventual bankruptcy. The game does only just release and to critical acclaim at that, but players are hesitant to support a MMORPG in dire financial straits with no promise it will even be around the next month, or even next day. Fast forward 8 years, and the Kingdoms of Amalur: Re-reckoning is set to pick up the pieces of what was, by all accounts, a very good game released at the wrong time, or perhaps under the wrong cloud of uncertainty.
This time THQ Nordic is publishing the re-release. The game is available for PC, PS4, and Xbox One includes the base game and all DLC, with a new DLC expansion, Fatesworn, to release later in 2021. The game is $40, there is a 50% discount for PC only if you have the original in your Steam library. There is a version that pre-orders the Fatesworn DLC for $54, and there is a Collector's Edition for $110 if you're into collectibles like the 20cm figurine, keychain, custom artwork, soundtrack, and collector's box. The game is out now, so if you want to see what all the rave reviews were on about from 8 years ago, now's the time to go in for all this (and hopefully a thriving player base to keep it going, fingers crossed):