New NVIDIA drivers today make them the first and only ones to currently provide support for DirectX 12 Ultimate

by: John -
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DirectX 12 Ultimate is the next step in Microsoft's API evolution for developing next gen games. Features such as DirectX Ray Tracing, Sampler Feedback, Variable Rate Shading, and Mesh Shading are now at the developers fingertips to include in their games much easier than before.

Ray Tracing is the big star though offering up realistic lighting, accurate shadows, and accurate reflections make it one of the big important steps in creating better looking games. I've been playing many games with Ray Tracing courtesy of NVIDIA. Full disclosure, they provided me with a GeForce RTX 2080 Ti for reviewing of various PC games in both traditional and VR space. Let me say that ray tracing really does make a big difference in some games providing a more realistic view of the game world.

Microsoft recently released the May 2020 update which included PC support for DirectX 12 Ultimate. Today's NVIDIA driver release provides NVIDIA owners support for DirectX 12 Ultimate with their hardware. They are the first to do so as well.

The May 2020 update also lets users turn on what's called Hardware-accelerated GPU scheduling whereby allowing the GPU to manage its own memory. This can possibly lead to performance benefits, but it is something you have to switch on manually in the Graphics Settings of Windows 10.

Finally, 9 more monitors have been validated as G-Sync compatible. They are as follows:

AOC AG273F1G8R3 27” 1920x1080
ASUS VG27AQL1A 27” 2560x1440
Dell S2421HGF 24” 1920x1080
Lenovo G24-10 24” 1920x1080
LG 27GN950 27” 3840x2160
LG 32GN50T/32GN500 27” 1920x1080
Samsung 2020 Odyssey G9 49” 5120x1440
Samsung 2020 Odyssey G7 27” 2560x1440
Samsung 2020 Odyssey G7 32” 2560x1440

So load up GeForce Experience and grab version 451.48 to reap the benefits.