Nobody likes announcing a delay. But that's what Dead Mage had to do today in regard to their Children of Morta. Specifically, the Nintendo Switch version needs more polish. Instead of the originally scheduled October 15 launch, it's being pushed back to November 20. (The Xbox One and PlayStation 4 October 15 launch is still on for next week; while Children of Morta has been on PC since September 3.)
After five years of exhaustive development, the last thing Dead Mage wants to do is launch a product into the gaming market unfinished. I can't blame them. This action-RPG is one of the hottest-looking indies I've seen all year. And they've been putting out a very solid schedule of marketing materials. From the Steam demo you could play back in June, to the announcement of their launch dates, to narrowing down their console countdown clock, to introducing us to every member of the family. It'd be a shame to botch the game's launch on Switch by being hasty in the home stretch.
It's a nearly impossible request, but I hope the developers are still working reasonable hours and not having to abandon friends and family for the next month during extended crunch time. But since they are undoubtedly caught up in crunch time—an industry standard—then I hope publisher 11 bit studios is doing the right thing and ensuring everyone's getting the paid overtime they deserve.
Dead Mage had this to say:
To the players and our fans,
Spending 5 years creating a game is exhausting. Spending 5 years creating a game and then having to delay it—that’s just brutal—but when you’re aiming for excellence and you know it’s within your grasp, you just do it. Such is the case with Children of Morta on the Nintendo Switch. We still have a couple of kinks to work out and are pushing for quality over anything else. The community may forgive us for the delay, but forgiveness won’t come so easily if we release a game that’s not working perfectly. As delivering the best performance is our highest priority, we are simply delaying the game to November 20th to allow ourselves the time we need. Xbox One and PlayStation 4 releases are going as planned on the 15th of October.
At 11 bit studios, there is no space for compromise when it comes to quality. For players, it means a bit more of a wait. For us, a bit more hard work which we’re glad to do because, in the end, we all have the same goal -- a fantastic game.
Dead Mage & 11 bit studios
Again, October 15 is still on for PS4 and XB1. Switch is now November 20.
11 bit studios Announce Delay of Children of Morta Release on Nintendo Switch
Quality comes first as 11 bit studios decides to delay Children of Morta on Nintendo Switch to Nov. 20th
Warsaw, Poland - Oct 7, 2019 — Developer Dead Mage and Publisher 11 bit studios are announcing today the delay of Children of Morta for Nintendo Switch. Xbox One and PlayStation 4 versions will release as planned on Oct. 15, 2019, while the Switch version is being pushed ahead to Nov. 20, 2019. Not willing to compromise the quality of the game or release a product to paying customers that's half-baked, the team made the difficult decision to delay and allow developers the extra time they needed.