An interesting look at what could have been for Assassin's Creed III

by: Nicholas -
More On: Assassin's Creed 3

Assassin's Creed III has a middling reputation. The ambitious fifth entry in the franchise, which saw the protagonist Connor fighting his way through the Templars during the American Revolution, scored a 7.4 in our review

I'm currently working through the Remastered version of the game, and while I don't want to reveal my thoughts too early for that title, I do have some thoughts on this combination of videos posted by NeoGamer, a game archivist channel on YouTube. 

Starting off with a demo designed for internal use, we see Connor climbing his way into a starving Patriot camp. Afternoon turns to night, smoke rises from fires, and NPCs move, cough, and behave somewhat realistically. 

Connor accepts an assassination contract, and subsequently moves through the New England woods, casually picking up a musket and expertly taking down a deer being chased by a dog or wolf. He then trudges through snow, a creek, and trees until he finds a Redcoat patrol. Climbing through trees, he uses the rope dart to take down a couple regulars before being noticed, and then dispatches the rest of the troops using his tomahawk, and even dual pistols. The combat is swift, and the whole interactions contains traces of what the subsequent game would look like. Towards the end of the encounter, Connor's target is bleeding from a wound, only to be killed by wolves. Connor takes a scalp, and then presents it to a Patriot on horseback. 

The video then goes on to showcase a few design modules and testing areas recorded by developers, giving a glimpse into how the final version of the game's physics and maneuverability came into being. Ending with concept art, it's a nice peek into the development cycle of an ambitious title. 

Watch below, and look out for our review of Assassin's Creed III Remastered in the coming days.