Get Ready, it's the launch trailer for Outlast II and Outlast Trinity

by: Nicholas -
More On: Outlast 2 Outlast

Red Barrels has released the launch trailer for Outlast II

Out on April 25th, the release will mark almost four years since the release of its predecessor, Outlast. In the previous entry, players controlled a journalist investigating Mount Massive Asylum, only to find unrelenting horrors once he arrived there. 

Interestingly enough, in this game, players control another journalist, this time in search of his wife, who has gone missing from a helicopter crash in the beginning of the game. From the blurb accompanying the trailer: "Your investigation of a seemingly impossible murder leads you deep into the Arizona desert, and into a darkness so wicked that no light could ever shine on it." Oh, wow.

The trailer showcases the sequel's setting, which include canyons, a creepy Christian-themed school and town, as well as cornfields filled with prowling, menacing cultists. A few different enemy types are also shown, including cultists with flashlights, emaciated cultists that look like they could be witches, and a monstrosity carrying a giant pickaxe.

It's interesting that this game should tackle the theme of religious fanaticism, given that the themes of the first game tackled abuse of asylum patients. Take note of the creepy church song that is sung over the trailer.

Accompanying the release of Outlast II is a title called Outlast Trinity. No, unfortunately it's not a secret project Red Barrels developed under everyone's nose, but rather a collection of Outlast, its DLC Whistleblower, and Outlast II. That trailer also includes some new shots that are not present in the launch trailer for Outlast II.

The bloodbaths release on April 25th.


By pressing the button below, you are certifying that you are 18 years old or older and you are of age to view the content.


By pressing the button below, you are certifying that you are 18 years old or older and you are of age to view the content.

comments powered by Disqus