If you played Mass Effect 3, you probably have an opinion about that game's multiplayer component. While I think most would agree that the multiplayer gameplay itself was fun, making it borderline necessary to achieve the best ending was frustrating.
Interestingly, it seems like Mass Effect: Andromeda is more of the same in both regards. The gameplay looks remarkably similar (which I think is probably a good thing), but with more customization and player options. It also has a tie in to the singleplayer campaign, but graciously, it isn't as important as it was in Mass Effect 3.
In Andromeda, there are Strike Missions, which can be completed by your own strike team in singleplayer, or by doing it as a multiplayer match. You earn rewards for the singleplayer campaign by completing these. I think this is a wonderful way of doing it; it gives players incentive to try the multiplayer, but doesn't punish them if they don't like it.
You can check out the video, which goes in depth about every facet of the multiplayer, below.