E3 2015: For Honor's multiplayer trailer gives you a better feel for the game

by: Chuck -
More On: For Honor E3 2015

When Ubisoft revealed For Honor on Monday it was a little hard to get a feel on what the game actually was and what you would do in it.  Thankfully they also released this trailer which shows some actual gameplay footage narrated by some members of the development team.

Personally I'm a lot more interested in the title now as the melee controls look really good and I'm interested to see how much control you have of your NPC army.  Ubi hasn't provided any details around a release date but you can sign up on the games website for the opportunity to play in an upcoming beta.


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Ubisoft® Carves a Path of Destruction through the Battlefield with debut of

For Honor

 

Los Angeles — June 15, 2015 — Today, during its E3 Press Conference, Ubisoft announced the development of For Honor, a new IP mixing skill, strategy and team play with visceral, melee combat. For Honor is in development for PlayStation®4 computer entertainment system, Xbox One®, the all-in-one games and entertainment system from Microsoft, and Windows PC.

 

Developed by Ubisoft Montreal, For Honor drops gamers into the chaos of a raging battlefield during an ongoing war between three Great Factions: the bold Knights (the Legions), the brutal Vikings (the Warborn) and the enigmatic Samurai (the Chosen). For every battle, players can choose which warrior they want to embody amongst the unique Heroes from this pantheon and use their distinct skills and weapons to fight for land, people and honor, decimating all soldiers, archers and opposing Heroes who stand in their way.

 

For Honor includes both a thrilling multiplayer and an engaging, single-player campaign, letting players conquer their foes alone or with friends. Tense gameplay mixes the skill and ruthlessness of a shooter with the quick, heat of the battle decision-making of team-based tactical games. The Art of Battle, For Honor’s innovative control scheme, gives players total command of their weapons by creating a direct connection between the input on the controller and the moves performed on screen. Players choose precisely where to block, where to attack and how to adapt their approach to each battle in real time.

 

“Our vision with For Honor is to create a game that ignites the same emotions that a warrior would feel on a real battlefield. The tension of face-to-face encounters with deadly enemies, the adrenaline of charging alongside your army against the opposition and the danger of a chaotic battle when you don’t know where the next strike will come from,” said Jason Vandenberghe, Creative Director, Ubisoft. “It’s a game that celebrates the art of sword-fighting and the legacy of the legendary warriors from those great legacies, the Knights, the Vikings and the Samurai that we brought together in one single experience.”

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