The gigantic fall patch for Battlefield 4 is finally here

by: Sean Cahill -
More On: Battlefield 4

Battlefield 4 has had a strange run for the past year or so.  The franchise's latest entry has experienced server problems, connection issues, and unbalanced gameplay.  The first two on that list have been fixed for some time, but the third issue seemed to go unnoticed by EA, even though the company constantly mentioned that they were addressing issues.

The fall patch has finally gone live, and it addresses about every single issue that players of the popular FPS have complained about for the last several months.  This was taken directly from EA's release:

Core Changes

Here are some of the tweaks and changes we've made to BF4 with this update. We'll continue to listen to your feedback to see how we can further improve the BF4 experience so keep that feedback coming.

Player movement has been improved to more closely match that of Battlefield 3, while still maintaining the animation fidelity of Battlefield 4.

- The High Frequency Network Update has now been added to the PlayStation 3 and Xbox 360 and is set to default. This makes the server update the client on what is happening with greater frequency, resulting in a smoother, more "correct" player experience.

- Reduced visualrecoil of guns. This includes all medium and close range sights (except iron sights, IRNV and FLIR).

- The BF4 "netcode" has seen several tweaks and is now the fastest in the franchise's history, counting client-to-client values. The delay is now lower than ever, and we're also looking to improve hit detection.

Classic Mode

By popular demand, the Fall Update introduces a new preset called "Classic Mode". Rules on these servers hone back to Battlefield 2/3 and are designed for skilled players looking for more of a challenge and seeking stricter rules.

For instance, you are able to spawn on only the squad leader in Classic Mode, increasing the challenge and need for greater tactical thinking as a squad leader

Desert Eagle: Bullet velocity and minimum damage reduced. 

MBT LAW: This underwent a big change based on community suggestion. You will need to aim slightly more accurately to engage the tracking. It is much harder to have it track a random vehicle between you and your target. It will no longer lock on targets behind cover. It has been slowed down slightly. It now begins tracking at 100m instead of 15, this gives the target slightly longer to react to the lock warning. 

SLAMs: Damage and blast radius reduced slightly. Three Slams will no longer take out a MBT on their own. The disabled MBT will need a single rocket to be finished off.

Obliteration fix for an issue where the round would end while the bomb is armed due to the timer running out. 

Reduced initial capacity of RGO and v40 Minis by one.

Revive timer has been added. It will show timers on teammates so that the player can choose who to revive. 

Added a sound when defibrillators are 100% charged (giving the revived player 100% health back). 

That's a lot of information to take in, but EA did promise an overhaul to the title, and that's what they've delivered today.

The patch will automatically update your game upon next log-in.