We're looking for new writers to join us!

Lego Universe is just a Gamebryo right now, but it's growing every day...

by: Ben Berry -
More On: LEGO Universe

Right now, I'm playing a game, and counter to the fact that I am a game journalist, I can't tell you anything about it. It's really weird, as this is the first completely embargoed game I've ever played. That game is Lego Universe, and I can't tell you anything about. Not a peep, not one. Ok, I'll tell you I'm having fun, and... ok, fine it's about Legos in a universe. But seriously thats all you're getting out of me.

What this post is about is that NetDevil the developer of Lego Universe has a licensed a game engine as the basis for the development of the game.  Anything that brings a quality game to market sooner is a good thing.

NetDevil Announces Licensing Agreement with 
Emergent Game Technologies 

CALABASAS, Calif. –May 25, 2010 –NetDevil, a leading developer in the Massively Multiplayer Online (MMO) gaming genre and a wholly-owned division of Gazillion Entertainment, announced today a licensing agreement with Emergent Game Technologies for use of the award-winning Gamebryo® for development of the highly anticipated LEGO Universe, the first MMO based on the LEGO® play experience. 

“The best part about Emergent’s tech was that we were able to get the artists producing actual content within the first month of the project,” said Erik Urdang, Technical Director for LEGO Universe at NetDevil. “We evaluated other engines and chose Gamebryo for its render pipe and memory management features, in addition to the significant engineering support which allowed us to optimize the technology.”

Emergent is a leading provider of 3D game development solutions, and their engines Gamebryo and Gamebryo LightSpeed that provide studios like NetDevil with a seamless and efficient framework coupled with the ability to quickly incorporate in-house and other third-party tech. Emergent’s tech also handles the immense animation and shader systems required by this graphically rich game, allowing the development team to focus their energy and time on more creative aspects of the game.