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Why can't prophecies ever be white? (gamigo Black Prophecy)

by: Ben Berry -
More On: Black Prophecy
gamigo, which evidently already owned part of the MMO Black Prophecy, has now stepped in and bought even more of the game, and part of the development house (Reakktor Games) that has been developing it. I continue to find most MMO development amusing, as there simply can't be a ROI that makes sense for most of these games. Sure, it doesn't cost that much to throw up some servers and keep them running, but man, the up front development costs have to be fairly high. I wonder how many subscribers you need to keep an MMO profitable enough to pay developer salaries.
GAMIGO MAKES A STRATEGIC INVESTMENT IN BLACK PROPHECY AND REAKKTOR
MEDIA

Hamburg, January 27, 2011 - gamigo, one of the leading publishers of
free-to-play online computer games in Europe and North America, is
increasing its stake in the space action MMOG "Black Prophecy". Today
gamigo announced that they have acquired all trademarks and copyrights
associated with "Black Prophecy" as well as a 19.9% stake in the
developer studio Reakktor Media GmbH from AAA Capital Game Production
and Sales GmbH & Co. Fonds Nr. 2 KG. The remaining shares to Reakktor
Media GmbH are held by its CEO, Kirk Lenke.

Patrick Streppel, Executive Board Member at gamigo, said this:
"Investing in "Black Prophecy" and Reakktor Media GmbH is a
forward-looking step for gamigo. "Black Prophecy" is the biggest
project our company has worked on so far and is also an example of the
high quality of games produced in Germany, completely unique in its
market segment."

Rainer Markussen, Executive Board Member at gamigo, said this: "With
the completion of closed beta testing and the award for "Best of
gamescom (free to play)" last year, I'm really looking forward to
seeing "Black Prophecy" go live in the very near future. With that
step, gamigo will be cementing its position as one of the leading
publishers and producers of premium online games that are marketed and
licensed around the globe."

"Working even more closely together will give us more opportunity to
trade know-how and will allow us to drive expansions of "Black
Prophecy" and new high-quality games forward together," said Kirk
Lenke, CEO of Reakktor Media.