Cross-platform technology brings hundreds of titles to market
Eugene, OR, USA September 29, 2009 -- Revolutionary cross-platform game technology Torque 3D is now out of beta and in its fully released state. Thousands of developers worldwide participated in the rigorous 6-month beta period, resulting in the most stable release of the award-winning engine to date. Torque 3D boasts best of breed rendering, live asset updating, lighting-fast iteration, a fully integrated toolset for scene construction and the ability to publish games to the web.
"Running an open beta for Torque 3D was a huge success," said Brett Seyler, Vice President of Business Development. "We gathered mountains of useful feedback, allowing our customers to be part of the development process. It helped us achieve more intuitive tools, a better content pipeline, and ultimately an engine that delivers all the visual fidelity of the industry's best-looking games."
Torque 3D's new deferred renderer is based on Wolfgang Engel's Light Pre-Pass model. It provides per-pixel dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, and HDR. Built to cater to artists, Torque 3D's COLLADA import pipeline loads content from any major modeling application in seconds. Models, materials and animations are perfectly preserved without a fuss. And for programmers, full source code access means the engine can be torn apart, put back together, and extended in unlimited ways. With hundreds of resources and add-ons available, from pureLIGHT for world class light mapping support to FMOD's award-winning audio system, Torque 3D is as flexible as it is powerful.
Best known as the as the makers of Frontline award-winning (2008) Torque 3D and Frontline award-nominated (2005) Torque 2D, Torque's cross-platform technology has been selected by studios around the globe to bring hundreds of titles across every genre to market. The most widely used game engine technology in the industry, Torque has been licensed by Electronic Arts, BioWare, NCsoft, Activision and Ubisoft as well as hundreds of educational institutions. Torque is carving out new space for developers to quickly bring quality products to emerging platforms by offering a consistent toolset for rapid iteration and easy deployment to Windows, Mac, Wii, Xbox 360, PS3, PSP, iPhone, Facebook and InstantAction. From virtual worlds to first person shooters, educational to casual games, Torque is the preferred platform for a user base that is 150,000 strong and growing.
Torque development is headquartered in Eugene, Oregon with offices in Portland, OR and Las Vegas, NV. To learn more, please visit us on the web at www.torquepowered.com