Put your City in Motion, start a dev diary commotion

by: Chad -
More On: Cities in Motion
Traffic sucks.  Between poor city planning, bad drivers and construction, there are a lot of factors that could to increase your commute time.  Thankfully, we are getting another game that will allow us to prove we know better and can make traffic move more efficiently.  Paradox Interactive and Collosal Order Ltd are teaming up to bring us Cities in Motion.  Scheduled for a PC release in 2011, Cities in Motion is a "mass transportation simulator" that gives you the ultimate control.

It boasts 5 different types of vehicles (over 30 actual vehicles) and 100 years of history to play through via a campaign (12 scenarios long) as well as a sandbox mode.  Today, they released a developer diary which can be found here.  A trailer was previously released showing off what the game looks like.  It looks interesting to me!

Transport the Masses - Cities in Motion Developer Diary launched!

NEW YORK – November 22nd, 2010 – Paradox Interactive and Colossal Order Ltd are happy to announce the launch of the first developer diary for Cities in Motion, the ultimate mass transportation simulator set across four European cities and with over 30 vehicles due for release on PC in early 2011. To celebrate the occation, 8 new screens has been released!

”We at Colossal Order want to offer you a challenge to build and manage your transportation system over the course of 100 years in cities that are constantly growing and which have fluctuating economies. Can you design and run public transport systems that are better than their real world counterparts?” commented Karoliina Korppoo, Lead Designer on Cities in Motion.

We at Colossal Order are excited to offer you a sneak peek to how Cities in Motion has come into existence! Developer Diary will feature articles by our team members on various subjects. Although our team is small, we have great, skilled people that are passionate about games and we want to let you in on our way of making games.

Cities in Motion, our first project together, is a public transport simulation focusing on large European cities. The player will build and manage a public transport system catering to the demanding needs of different social groups living in the cities. There are five different types of transport to help create the perfect network. New vehicles come available over time and cities grow and change, making the world alive and keeping the player on his toes.

The game features an in-depth campaign mode made up of 12 scenarios along with an open ended sandbox mode, an advanced map editor that allows players to create their own cities, plus much more!

Check out the previously released trailer:

Main Features:
- Realistic 3D graphics with over 100 unique buildings
- Advanced economy simulation including banking and fluctuating economic trends
- Play through 100 years of transportation history across four eras between 1920 and 2020
- Choose between over 30 different vehicles based on real-life models including buses, trams, water buses, helicopters and a subway system with underground view
- Real-time city and traffic simulation as people commute between their homes, workplace and social lives.

Check out the latest Cities in Motion developments:
Facebook – www.facebook.com/citiesinmotion
Twitter - www.twitter.com/citiesinmotion
Product page: http://www.paradoxplaza.com/games/cities-in-motion

About Colossal Order Ltd
Colossal Order Ltd is an independent game development studio located in Tampere, Finland. Founded in 2009 by experienced developers and serious fans of the genre, the company focuses on original IP strategy and simulation games for PC platform. The highly motivated and talented team is working on the first title Cities in Motion, which will be released 2011.

About Paradox Interactive
Since 1999, Paradox Interactive has been a leading global developer and publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes originally developed titles such as the critically acclaimed Europa Universalis and the Hearts of Iron franchises, as well as publishing titles such as the Elven Legacy series, Mount&Blade and Majesty 2. Paradox made an explosive entry onto consoles during 2010 with the release of Lead and Gold: Gangs of the Wild West. For more information, please visit www.paradoxplaza.com and follow www.twitter.com/pdxinteractive
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