Patch released for Arcania: Gothic IV

by: Chad -
More On: Arcania: Gothic IV
JoWood has announced that a patch is available for Arcania: Gothic IV.  Starting yesterday, gamers should have received it through the game's auto-updater.  The patch notes indicate various enhancements and changes as well as increasing performance and preventing rare crashes.  

The release lists it as a patch and not a title update so I guess PS3 and 360 users are out in the cold.  Read on for all of the details.

Vienna, Austria, November 23rd; Spellbound Entertainment, BVT Group and JoWooD are releasing a new patch for ArcaniA - Gothic 4. This update slightly alters specific gameplay dynamics, increases the overall performance and gets rid of rare crashes.

Detailed Patchlog:
FIXED: Interruption of interactions with sword strikes
FIXED: Acknowledgements playback after loading a save game
FIXED: Jump interrupted by FMV character freeze
FIXED: Cool down in the inventory screen
FIXED: Reduced ocean clipping problem for Stereoscopic 3D
FIXED: Arrows stick on already disintegrated Demon
FIXED: Stamina consumption while sprinting with equipped spells added
FIXED: SLI issues & optimizations
FIXED: Crash on vista machines when starting the game on the second adapter while the first adapter was disabled
FIXED : Stereoscopic 3D can be deactivated from the NVIDIA control panel before launching game
FIXED: Pickable item restoration
FIXED: Multiple CPU profiles in process manager
FIXED: Clouds use dynamic vertex buffer for frequent locking
FIXED: Performance problem with terrain tile generation
FIXED: Performance bug in trails
FIXED: Rare crash when arrows stuck in players vanished
FIXED: Additional unnecessary loading screen when using a teleport stone-need

This patch will be installed automatically via the auto-updater on November 23rd.
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