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New patch available for Strategic Command WW2 Global Conflict

by: Chad -
More On: Strategic Command WWII Global Conflict
Battlefront.com has released a patch for Strategic Command WW2 Global Conflict (Theater).  There is more than one hundred improvements, fixes and tweaks stuffed into this patch.  It even helps with map scrolling speeds.  Read on for more information if this one applies to you.
Strategic Command WW2 Global Conflict v1.01 patch
The highly anticipated first patch for Furysoftware's Strategic Command WW2 Global Theater, v1.01 is here! More than a hundred improvements, fixes and tweaks to both the game engine as well as the editor - many based on feedback from the fan community forums and email - make this one of the biggest patches for one of the biggest grand strategy games out there. Perhaps among the most noticeable improvements to players will be the optimized map scrolling speeds for both the game and editor making very large maps much more playable.
Please note, this is a PATCH for the game and will only work for the Battlefront.com English language version of Strategic Command WWII Global Theater. This patch will not work with any non-English or non-Battlefront (retail) version of Strategic Command WWII Global Theater at this time.

Save games created with earlier versions of the game are NOT compatible with v1.01. Please finish your in-progress games before applying this patch.

If you play the game and notice unplayably slow map scroll speeds and unit selection time, then please activate the "Video Acceleration" option from inside the Settings panel. That option will use a different method to handle graphics and should put your game performance back to regular levels. If you have never noticed any extreme game slowness, you can leave this option set to OFF.

This new game patch includes the optional install of a new, and we think, exciting tool. This t ool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here: http://www.battlefront.com/index.php?option=com_content&task=view&id=388&Itemid=212
Downloads (~25MB):

Battlefront Server (may be slow)


fixed a right click 'Sleep' error (Armuss)

fixed a Raider display error (Armuss)

fixed a Destroyer/Raider hunting error (Fintilgin)

fixed a Purchase Unit dialog selection error (Rannug)

fixed an MPPs chart date bug for campaigns with asynchronous turns (Bill M)

fixed a map supply display error (xwormwood)

fixed an adjacent port calculation error (xwormwood)

fixed an AI purchase unit error for when playing with Soft Builds

fixed AI transport movement errors where transports would not avoid newly detected enemy naval units (Robby1, Bo)

fixed an AI transport error regarding LOOP positions and disconnected COASTAL POSITIONS from embarkation points (Al, Bill M)

fixed a SURRENDER_2 event error regarding Persia (Yolo911)

fixed an Amphibious Transport unload/attack error that did not have the AI attack coastal units when applicable (Armuss)

fixed Carrier research level display positions so it is more in line with other unit level display positions, i.e. no longer skewed (Armuss)

fixed a DECISION display error for decision events with custom #IMAGE entries (Bill R.)

fixed a custom PBEM end of turn display error (Bill M.)

fixed a FREE UNIT error where free units were being created in enemy held territories (Bill M.)

fixed a Carrier attack values error for Mix mode (Amadeus)

fixed a Transport error where AI transports were unloading in ports with strength < 5 (Armuss)

fixed an air unit movement bug over Depression tiles (Skrivebordsgeneralen)

fixed a resource value calculation bug (Armuss)

fixed a UNIT script placement error that would place naval units in enemy held ports (xwormwood)

fixed a Transport unload error for active/surrendered minors that have inactive parents (Nupremal)

fixed an Air Fleet intercept error for active minors that have inactive parents (Nupremal)

fixed a CONVOY MPP transfer error for countries that surrender and as a result the recipient receives full resource MPP income instead (Gunnar)

e.g. a surrendered DEI would normally send a convoy to Japan but it is currently Allied or liberated, in this case any resources currently held by Japanese forces should not be considered as MPP income for Japan and this is now the expected behaviour

fixed a SURRENDER_1 error that would not deactivate a country that has been replaced by #TRANSFER_ID (Alexandre, Gunnar)

i.e. when the French government moves to North Africa, Algeria was still consid ered for the various script conditions even though it no longer exists on the map

fixed a Special Forces Amphibious Transport error into enemy held ports (Catacol)

fixed a Sack HQ error when attempting to sack Minor HQs (xwormwood)

fixed several Port tile control issues for when countries surrender and when there are units adjacent a port with no enemy units nearby (Ludi)

fixed a unit purchase placement error for friendly nations that do not yet have a common belligerent (geofighter)

fixed a full screen PBEM exit error that would cause the game to crash on Windows 7 (realbilly)

optimized unit movement calculations for naval and some land unit types, overall turn speed improvement of 25%

optimized the Maps dialog improving the load and exit speeds considerably (Bill R.)

optimized map scrolling for much larger campaigns (Nupremal)

added a combat target v alues display at the top information bar for when the target cursor is set on an enemy unit/resource

unit morale bonuses due to national victories now capped at 150%

adjusted the minimum 1 tile movement rule for units where it will now only be implemented if a unit literally cannot move

i.e. if it can move to a position that a friendly unit is currently occupying then the rule does not apply


fixed a Partisan reporting error (Armuss)

fixed a max unit experience setting bug

fixed the misspelling of Indomitable (Robby1)

fixed a Crete SUPPLY event error (Isnogud)

fixed a UK Army Carrier attack value error (Armuss)

fixed several terrain type errors that were showing as Tropical Hills when they should have been Marshes (Ottosmops)

fixed the DE 108 text to not imply that th e US will seize the gold at Fort de France but rather simply intern it (Alexandre le grand)

fixed a German DoW error if the USSR is already at 100% mobilization (Emperor Elliot)

fixed the Allies Liberate Paris popup that occured when France had not previously surrendered

added a Video Acceleration option

added a Japanese report POPUP informing Japanese players of the reinforcements that will become available throughout 1941 in preparation for the war with the Allies (John DiFool)

added several new FLEET events to help Allied Destroyers (David)

added Japanese DE 604 SURRENDER event to fight on from Seoul (KvP)

added US DE 309 to drop atomic bombs on Japan

added UK DE 105 to mobilize Malaya and develop the port of Singapore as early as March 1940 (xwormwood)

added UK DE 112 to send UK naval reinforcements to the Pacific or keep them in the Atlantic

added UK DE 113 to send Australian and New Zealand reinforcements to Egypt or to have them arrive in their home countries instead (xwormwood)

added a check to see if there are no Allied land units in range of the port of Brest before the German DECISION event to enhance the naval base fires (David12345)

removed HMS Electra Destroyer from the UNIT scripts and placed it on the map to appear in British India at strength 3

removed III Indian Corps from the start map for Malaya

removed West Force Corps from the start map for Malaya

lowered the starting strength of East Force Corps in Malaya from 8 to 5

removed Venice from the alternate Capitals list for Italy

removed Tripoli as an Industrial Center for Italy

several User Manual corrections (U8led)

enabled the Mexican loop arrows for US units (Mabus77)

removed Seoul as an alternate c apital for Japan (krrpt)

Graziani DECISION event will now only appear at the Intermediate AI level (krrpt)

Italian MVSN unit will now only appear at the Intermediate AI level

Italian surface raiders added to the applicable SUPPLY events (Armuss)

adjusted the Solomons to improve Allied AI landings there (David)

adjusted HQs for Turkey, Thailand, Romania, Dutch East Indies, and Argentina to a rating of 4 (Gronq)

adjusted UK Amphibious assault script for Iceland (David)

adjusted Northern Ireland so it can now be invaded without having to DoW Ireland (Snowstorm)

Amphibious Transports can now be set to de-entrench and de-moralize in the Editor

Amphibious Transports now set to de-entrenchment = 1 (Armuss)

BELLIGERENCE events can now be set for a surrendered #BELLIGERENCE_ID

i.e. Japan can now enter the war against the USSR and occupy Soviet territory even if the USSR has already surrendered to Germany if the applicable BELLIGERENCE event is set (Amadeus)

renamed the Partisan popup strings in SUPPLY events to 'Resistance' so as to avoid confusion with actual PARTISAN events (Desechecs)

Japanese Home Guard will now only activate after 1943 (Gronq)

Swedish activation sprites corrected (Gronq)

removed the Caspian Sea ports (John DiFool)

fixed several unit LOOP errors within North America for Axis units (Noah, Rdent)

LOOP events can now have a #FRIENDLY_POSITION that is left unspecified or 'blank'

1939 Alliance of Evil

fixed a UK surrender option bug (Preusse)

fixed the Soviet Seige message in Seoul (Mabus77)

removed the Urals Industry event for the USSR (brianlala)

removed two USSR mines for the USSR

disabled the Allies Libera te France POPUP event (Mabus77)

fixed several SUPPLY event errors (Armuss)

USSR now Declares War on China when in position to do so (Snowstorm)

Manchurian resistance events now only fire when Manchuria is still surrendered to Japan (xwormwood)

Soviet annexation of Persia now only occurs when it surrenders to the Axis (xwormwood)