New Ace Combat 6 screenshots

by: Chuck -
More On: Ace Combat 6: Fires of Liberation
Namco Bandai has released a ton of new screenshots from Ace Combat 6: Fires of Liberation and I have to say they are pretty damn impressive.  On top of that they unveiled some new features of the gam including how taking out enemy facilities hurts their ability to counter attack and how protecting your own facilities can help you in missions down the road.  Hopefully the game plays as good as it looks.

NAMCO BANDAI Games Releases New Assets and Information on The Dynamic Operations System in Ace Combat®6: Fires of Liberation


NAMCO BANDAI Games newest flight action game, Ace Combat 6: Fires of Liberation, takes the popular franchise to new heights with its Dynamic Operation System feature. Fans of the series will experience new intensity and depth on the battlefields as the Dynamic Operations System allows players to engage in multiple operations at one time.  Taking advantage of the Xbox 360, players will be able to control all air, ground and sea units at one time, as they all take on different objectives on the battlefield.  As the battlefield comes alive, players will have multiple operations going on simultaneously in vast war zones, just like in real life war.


Keeping the intensity sky high, Ace Combat 6: Fires of Liberation never lets the player

have a dull moment as up to six operations can be happening at once.  As soon as the player succeeds in one operation, they are immediately thrown into another fierce battle happening at the same time. After each operation is cleared, the situation of the battle dynamically changes according to the tactical order the player chooses to take on each operation. To win the mission and move forward in the game, a certain number of operations must be cleared.


Examples of The Dynamic Operations System:


Ø      When an enemies’ power facility gets destroyed, their power supply is diminished, leaving them vulnerable and unable to counterattack.


Ø      When an operation to help a friend’s helicopter, carrying ground forces, lands in an enemies’ airport, succeeds, the airport becomes available for players and their allied assault forces to refill and change their weapons or recover from damage there.  Takeoff and landing can be done at this airport in the middle of battle without changing maps.


Ø      When an operation to guard a very important aircraft that houses strong radars and computers, succeeds, the fighting strength of the player’s and the adjacent friend’s units increase, giving players an advantage in their next operation.


Importantly, the player will have the freedom to tactically choose the order of which of the above operations to engage in.  The outcome of each operation will have an impact on other surrounding operations.

comments powered by Disqus