We're looking for new writers to join us!

Moral ambiguity abound in Always Sometimes Monsters

by: Jeff -
More On: Always Sometimes Monsters

I first heard about Always Sometimes Monsters through an article on Polygon about it's inception and inspiration. What started as a fun idea for a travel blog about hitchhiking across the U.S. to meet up with game developers turned to a life changing event for Justin Amirkhani. His travel narrative took a dramatic shift from focusing on games to surviving on the road, and the kinds of people you inevitably meet living a transient lifestyle. After talking to Nigel Lowrie of Devolver Digital, Amirkhani distilled his experiences into Always Sometimes Monsters

ASM is a roleplaying game that focuses on interaction, rather than combat. You'll choose your character's race, gender, and sexual preference, which determine how other people perceive and treat you. You'll live through the common denominators and the unique hardships that define us all. Your choices and actions will alter your story. Even with the best intentions, it's difficult to know when you've made the right decision, and who your actions will hurt. You've lost the love of your life, will you be able to win them back? When you look back at everything you've done, will it even matter?

As someone who still tears up at the mere mention of To The Moon, I can't wait to see how badly Always Sometimes Monsters is going to affect me.

Always Sometimes Monsters will be available through Steam and the Humble Store on May 21, and you can currently pre-order it for only $8.99- 10% off the regular price. If you want more info, or just want to be updated on it's progress, you can check out their page on the Devolver Digital website and Twitter @VagabondDog.