Lost in Shadow: Upcoming game focuses on landscapes and artistic visuals

by: Tina -
More On: Lost in Shadow
Lost in Shadow, published by Hudson Entertainment and to be exclusive to the Wii, promises to be a breakthrough in gameplay diversity. While there will still be a prevalence of enemies to be slain, Lost in Shadow focuses on a medieval landscape that you must journey through to make sense of the mysteries involved in the storyline.

The game takes advantage of various platform elements, with a main focus on puzzles and solving mysteries. Your character, a shadow of a boy unrestrained by gravity, treks around an environment overcast by a strange Tower that is filled with moving shadows. Spangle, your winged sylph companion, helps you create shadow walkways to explore further. The game makes heavy usage of the contrasts of light and shadow, as well as background and foreground in order to direct the gameplay. This is another one of those games to put on your 2010 list of things to look forward to.



Mixing Innovative Adventure, Puzzles and Movement, Lost In Shadow

Brings a New Dimension to Wii

San Mateo, Calif. – Sept 1, 2009 – In 2010, Hudson Entertainment will give gamers a glimpse into Lost In Shadow - a striking vision that follows a shadow of a boy as he attempts to climb around and up a mystical tower. Along the way, players must solve mysteries, puzzles and fight off enemies that try to impede the boy’s progress. Published by Hudson Entertainment, the North and South American publishing arm of HUDSON SOFT, Lost In Shadow will be exclusive to WiiTM.

“Lost In Shadow is different from anything else seen on Wii before - mixing unique platform elements with levels of puzzles into a stylized environment for a beautiful gameplay experience,” said Dai Kudo, director of consumer products at Hudson Entertainment. “The innovative shadow-based gameplay and artistic vision makes Lost In Shadow a truly breakthrough concept in videogames.”

In Lost In Shadow, players are confronted with a mysterious Tower in an alternative world. The Tower is filled with moving shadows yet at the same time, casts a large shadow on everything beneath it. With the help of a winged sylph known as “Spangle,” players can move lights in the foreground to create new shadowy walkways to previously inaccessible areas. Unaffected by gravity while traveling through this medieval landscape, the shadow boy solves mysteries and fights off enemies who stand in his way. The game’s combination of light, shadow, background and foreground creates a unique blend of novel gameplay features, morphing landscapes and artistic visuals.

For more information on Lost In Shadow, as well as other titles from Hudson Entertainment, please visit www.hudsonent.com.
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