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John Carmack of iD joins the Oculus Rift team as CTO

by: John -
More On: Oculus Rift
Well, this sort of came out of left field didn't it? John Carmack of iD Software is now the Chieft Technical Officer of Oculus VR. He's going to lead development in a new office in Dallas, Texas. Now, Carmack's been known to be fascinated by virtual reality headsets and he was one that really got the word out on the Oculus Rift.

Where does this leave him with iD? He's still there. Don't worry. He's going to be working two jobs, it seems and I bet that you'll be seeing some great optimizations with iD games on the Oculus Rift. 

Oh, and if you want to work with Mr. Carmack on the Oculus Rift? They're hiring in both Irvine, CA and in Dallas TX.

John Carmack Joins Oculus VR as Chief Technology Officer
 
IRVINE, CALIFORNIA (August 7, 2013) – Oculus VR, Inc., developer of the highly anticipated Oculus Rift, today announced that legendary programmer John Carmack has joined the Oculus team as Chief Technology Officer (CTO) and will lead development from their new office in Dallas, TX. An industry visionary and renowned technical genius, Carmack will lend his unique engineering expertise to the development of the Oculus VR platform.
 
“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined.” said John Carmack, CTO of Oculus and cofounder of id Software. “I’m extremely excited to make a mark in what I truly believe will be a transformative technology.”
 
“To build the best virtual reality experience, we’re putting together a team of the brightest minds, and John Carmack is at the top of the list. It’s a true honor,” said Brendan Iribe, cofounder and CEO, Oculus. “A pioneer of 2D, 3D, and now VR, John continues to define the future of computer graphics and gaming. We share John’s commitment to providing the world with open platforms that inspire innovation and creation.”
 
An advocate of open source software, Carmack is a world renowned luminary who has altered the landscape of multiple industries. From programming several of the most groundbreaking video games, to trailblazing 3D engine licensing, Carmack’s work has been leveraged in industry defining franchises such as Wolfenstein, Doom, Quake, Half-Life, Call of Duty® and Medal of Honor. He has pioneered adoption of many of the techniques used in real time computer graphics today, including light mapping, megatexturing, raycasting, and binary space partitioning. Carmack was inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 2001, awarded two Emmy® awards for his work in graphics technology in 2006 and 2007, and received a Lifetime Achievement Award from the GDC in 2010.
 
“I am thrilled to work with John on building the Metaverse.” said Palmer Luckey, founder, Oculus.
“John’s early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality. His technical genius and passion for solving hard problems makes him the ideal CTO.”
 
The Oculus Rift is a virtual reality headset that allows users to step into the game. It provides an immersive, stereoscopic 3D experience with a huge field of view—110 degrees diagonally—and overcomes latency challenges. Development kits for the Oculus Rift, which game developers can use to create Oculus ready applications and interactive content, began shipping in March 2013. No date has been announced yet for the consumer version. To stay updated on Oculus’ progress, please visit www.oculusvr.com.
 
Oculus is currently recruiting the world-class engineers to help develop the Oculus virtual reality platform.  Please check the Oculus career page for information regarding open positions in Irvine, CA and Dallas, TX: http://www.oculusvr.com/careers/.