Halo continues to blur the line between film and videogames

by: Nathaniel -
More On: Halo 4
We never did get that live action Halo movie that we all want to see; however, that doesn't matter to the scores of people that continue to churn out live action Halo stuff like it's completely routine.  Live action Halo commercials go back for years, and now we have the impending release of what looks like the closest thing yet to a live action Halo film.

It's called Halo 4Forward Unto Dawn, like the UNSC frigate Master Chief found himself marooned on at the end of Halo 3, and looks like the modern Battlestar Galactica remake and those Halo live action commercials fell into a blender (The Galactica's Landing Signal Officer even shows up at the end).

Anyway, part one of Halo 4: Forward Unto Dawn premiers on the Machinima Prime Youtube channel on October 5th, but you can watch the fairly awesome preview right now.   

To learn more, follow the jump.

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Halo 4: Forward Unto Dawn background information:

Developed by Microsoft, it will run on  Machinima’s new channel, Machinima Prime (Machinima is the next generation, number one video entertainment network on YouTube with over 190 million unique monthly visitors viewing in excess of 2 billion videos). The series serves as a prequel story to the new video game.

With five 15 minute episodes, the series will run on Machinima Prime weekly, beginning October 5th and continuing up until the launch of the video game on November 5th. This is a high quality series that is backed by top talent, including Director Stewart Hendler (Sorority Row) and star Daniel Cudmore, who played Colossus in two “X-Men” movies and was in the most recent “Twilight” film. The series trailer, which premiered at San Diego Comic Con, is already over 4 million views, and counting: http://www.youtube.com/watch?v=Ca3Y8Ws3plI&feature=share&list=PLAE1F854F00D8E6AC

The fact that this is the first live action content ever for Halo is significant due to the expectations for the game and the fact that the first three Halo games have sold over 42 million copies worldwide and all Halo merchandise - including novels, comic books trading cards and an animated series - has been responsible for bringing in over $3 billion in revenue.

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