Got that hot friend you want to "plunder"? Now you can with Dungeon Empires
1/26/2011 10:00:00 AM
gamigo (No, Editron 5000, there are no capital letters in the name), announced a new browser based game where you can design your own dungeons, and then share them with others. Sort of like "An Idiot's Guide to being a Dungeon Master", but without nearly the hassle of reading. Want your dungeon to be awesome? You have to spend the time to play in other people's dungeon in order to earn more stuff for your own. It's very similar to any of the games you probably wouldn't admit to playing on Facebook. Next thing they'll be charging for special monsters and items.
BUILD YOUR OWN DUNGEON AND PLUNDER THOSE OF OTHER PLAYERS IN DUNGEON
Hamburg, January 26, 2011 - Today gamigo announced Dungeon
Empires, a 3D browser-based game of the next generation that allows
players not only to plunder dungeons but also to build their own. The
unique mixture of role-playing game and dungeon builder is presented
in incredibly detailed 3D right in the browser thanks to the Unity
engine. Dungeon Empires was developed by the German developer studio
Patrick Streppel, Executive Board Member at gamigo, said this: "For
years players have been waiting for the chance to take on the role of
the dungeon master. We've put a lot of thought into how to make that
game concept even more diversified and exciting. Dungeon Empires is
our answer. We've also found an experienced developer to realize that
vision in Limbic Entertainment."
In the game, players try to build as challenging a dungeon as possible.
Important for that are the many nasty monsters (including zombies,
ghouls, golems and dragons) that inhabit the dungeon and can be
trained. Only happy creatures fight with all their might, though.
There's plenty of room for creativity when it comes to configuration of
the dungeons rooms: there are different textures and decorations as
well as the possibility to add an elemental, to name a few. If enemy
heroes fall trying to plunder the dungeon, they drop lots of loot for
the dungeon master to collect.
The player can also set out with his own hero to plunder enemy
dungeons. Winding vaults - created by the community - are waiting to
be explored and enemy treasure keepers are waiting to be fought in
turn-based combat. In order to be ready for the ever-increasing
challenges, heroes earn experience and gain improved skills and
equipment over the course of the game.
Only those who plunder enemy dungeons will receive new monsters, rooms
and items for their own chamber of terror. The clever connection
between the two gameplay modes keeps motivation high.
Players can register now on the game's official website at