This year's judges were incredibly impressed with what CCP has managed to achieve so far (300,000+ active subscribers) and awarded the company with the Vision & Future growth potential award. The judges feel that CCP has a "tremendous opportunity" to capture future growth if it continues to innovate and be a pioneer in the MMO gaming sector. According to Screen Digest, CCP's Eve Online is the fourth largest subscription-based MMO by revenues in the Western Market. The companies revenues in 2008 grew 25% to $46.5m. The current level of growth has all been achieved with just one round of external financing. CCP was founded in 1997.Regarding CCP Games' growth, the Reykjavik-based company was ultimately ranked 14th on the short list of Europe's Fastest Growing Larger Digital Media Companies. (Media Momentum's definition of "larger" being companies with a baseline revenue of 10 million Euros and up -- about $13.8 million U.S.)
CCP Recognized for Vision and Growth Potential by European Digital Media Industry
Developer of EVE Online Makes Media Momentum’s Larger Companies List for 2009
REYKJAVIK, Iceland--CCP, one of the world’s leading independent game developers and creator of the critically acclaimed massively multiplayer online game (MMO) EVE Online, has been recognized for its remarkable year-over-year growth by being ranked on the Media Momentum’s Larger Companies List 2009 and receiving a Media Momentum Award. The Media Momentum Awards honor the hottest and fastest growing digital media companies in Europe as judged by European digital media industry luminaries.
The industry recognition follows EVE Online’s subscriber base topping 300,000 as the game celebrated its sixth anniversary on May 6, 2009. To support continued in-game growth and creative development of EVE Online, CCP is also increasing its headcount, recruiting top industry talent for about 60 positions over the course of 2009.
CCP’s CEO, Hilmar Petursson, accepted the company’s Media Momentum Award for “Vision and Future Growth Potential” and attended an invitation-only awards dinner on May 13, 2009 in London. Said Petursson: “CCP is honored to receive this award as it validates our earliest plans of the future for EVE Online—a true virtual society that has a real sense of history and intrigue between players. We feel fortunate to have experienced dynamic growth both in our products and as a company and hope to use that energy to propel them further.”
About EVE Online
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With over a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. Learn more and sign up for a free trial at www.eveonline.com.
Definition of Subscribers
EVE Online subscribers include individuals who have paid a subscription fee or have an active electronic time code (ETC) to play EVE Online, as well as those who have purchased the game and are within their free month of access. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions and expired ETCs.
CCP is widely recognized as an industry-leading pioneer of the single-server persistent universe architecture as the developer and publisher of EVE Online, the critically-acclaimed, science fiction-based massively multiplayer online game (MMOG). Utilizing a cross-discipline approach combining cutting-edge technology and artistic excellence, CCP is dedicated to providing vibrant, compelling products that transcend the boundaries of conventional MMOGs and facilitate social networking through virtual worlds. Privately held and founded in Reykjavik, Iceland in 1997, CCP’s international reach now spans the globe with offices in Atlanta and Shanghai as well as a base of operations in London. More information about CCP is available at the company’s website, www.ccpgames.com.