E3 conference sessions info
    
        by: 
            John
         -
    
    
        posted:
        3/14/2005 11:27:00 AM
    
    
        More On:
    
 
    
Seeing as we're there every year, this year's E3 should be pretty big with all the new consoles. Anyways, here's the sessions information in case you will be attending and plan on going to one.
 
    E3Expo Unveils 2005 Video Game Business Conference Program; More Than 150 Prominent Industry Leaders to Participate; 34 Sessions Spotlight Current Trends and Evolving Business Models
     	E3Expo 2005
LOS ANGELES--(BUSINESS WIRE)--March 14, 2005--The Electronic Entertainment Expo (E3Expo) today announced the agenda for its 2005 conference and workshop program, scheduled to take place May 17-19 at the Los Angeles Convention Center. The 2005 program will present more than 150 of the industry's leading experts who will discuss the latest trends, innovations and business practices that define today's thriving global computer and video game industry.
This year's conference tracks focus on the following topics: Creativity and Technology, Business Strategy, and Marketing Analysis. Conference sessions will delve into the most important issues facing the business today and shaping the industry of tomorrow. Sessions focus on a wide variety of critical areas, such as strategies for next-generation consoles, in-game advertising, the mobile marketplace, digital distribution, and international opportunities. (Please see full list of sessions below.) In addition to these sessions, the E3Expo conference program will open with a series of in-depth workshops and special luncheons on Tuesday, May 17, during which attendees can learn directly from, and interact with, the industry's top creative and business leaders.
Attendees can register for the conference program by logging on to www.e3expo.com, where daily schedules and additional information about the conferences are posted. Please note that space is limited. The Web site also contains general registration information about E3Expo, which takes place May 18-20.
The following conference sessions will be held May 18 and 19 at the Los Angeles Convention Center. Please note that speakers are being added daily -- please check the E3Expo Web site for the latest additions.
CONFERENCE SESSIONS
TRACK 1: Creativity and Technology: Building the Framework for
         Innovative Gameplay
    --  Developing Better Characters, Better Stories: How a Game
        Character's Emotion, Passion, and Intelligence Makes the Game
        Experience Real
        Moderator: Ian Davis, Ph.D., CEO and Founder, Mad Doc
        Software; Panelists: Toby Gard, Game Designer, Crystal
        Dynamics; Marc Laidlaw, Writer/Game Designer, Valve (Half-Life
        2); Tim Schafer, Founder, Double Fine Productions
        (Psychonauts); Joe Staten, Cinematics Director, Bungie Studios
        (Halo 2)
    --  Think Different and (Still) Succeed: Finding Success with
        Games that Fall Outside the Familiar
        Moderator: Ted Price, President and CEO, Insomniac Games;
        Panelists: Jack Emmert, Creative Director, Cryptic Studios
        (City of Heroes); Tom Fulp, Co-Founder, The Behemoth (Alien
        Hominid); Atsushi Inaba, CEO, Clover Studio/Capcom (Viewtiful
        Joe 2); Peter Molyneux, Managing Director, Lionhead Studios
        (Fable, The Movies)
    --  Game Content Spreads Its Wings: A Conversation with the
        Leaders Behind Multi-Platform, Cross-Media Game Creation
        Moderator: Chris Marlowe, Editor, New Media/Technology, The
        Hollywood Reporter; Panelists: Todd Hollenshead, Chief
        Executive Officer, id Software; Samantha Ryan, CEO, Monolith
        Productions; Steve Schnur, Worldwide Executive of Music and
        Audio, Electronic Arts; Robert Tercek, Chief Marketing
        Officer, (M)FORMA; Stephen Youngwood, Senior Vice President of
        Media, Nickelodeon and Viacom Consumer Products
    --  Closing the Gap in Wireless: Lessons from the Front Lines of
        Mobile Game Innovation in Europe and Asia
        Moderator: Matthew Bellows, Vice President, Mobile
        Entertainment, GameSpot; Panelists: Mathieu Castelli, Chief
        Operating Officer, Newt Games; Norbert Chang, CEO, Enorbus;
        David Collier, Namco Japan; Kristian Segerstrale, Head of
        Products and Services, Macrospace
    --  Genre Blending: Careening Beyond the Status Quo Toward New
        Levels of Innovation
        Moderator: Richard Rouse III, Design Director, Surreal
        Software (The Suffering); Panelists: Lorne Lanning,
        President/Creative Director, Oddworld Inhabitants (Oddworld
        Stranger's Wrath); Yoot Saito, President, Vivarium (Odama);
        Alex Ward, Director of Design, Criterion Games (Burnout); Greg
        Zeschuk, Joint CEO, BioWare (Jade Empire)
TRACK 2: Business Strategy: Navigating New Avenues of Success
    --  Game Plan for the Next Gen Consoles: The Risks, the Costs, the
        Opportunities
        Moderator: Michael Gartenberg, Vice President and Research
        Director, Jupiter Research; Panelists: Scott Cronce, Vice
        President and Chief Technology Officer, Electronic Arts; Mark
        DeLoura, Manager, Developer Relations, Sony Computer
        Entertainment America; Simon Jeffery, President and COO, SEGA;
        Michael Pachter, Senior Vice President of Research, Wedbush
        Morgan Securities; Marcel Samek, Technical Director, THQ
    --  How to Structure a Successful Independent Development or
        Publishing Enterprise
        Moderator: Gus Tai, General Partner, Trinity Ventures;
        Panelists: Trevor Chan, CEO, Enlight Software; Jon Goldman,
        CEO, Backbone Entertainment; Gene Mauro, CEO, Myelin Media;
        Ray Muzyka, Joint CEO, BioWare; Alex Seropian, Founder,
        Wideload Games
    --  The Upcoming Forecast for Online Games: How Visionaries and
        Pragmatists are Betting on the Future
        Moderator: Jessica Mulligan, Executive Producer, Turbine
        Entertainment; Panelists: Michael Cassidy, CEO, Xfire; Richard
        Garriott, Executive Producer, NCsoft; Richard Kim, CEO,
        Gravity Corp.; Michael Sellers, Founder, Online Alchemy;
        Gordon Walton, Consultant
    --  Behind the Negotiations: How the Modern-day Game Deal Gets
        Done
        Moderator: TBD; Panelists: Pascal Bonnet, Director of
        Licensing, Ubisoft; Joe Keene, Co-Chairman & CEO, Perpetual
        Entertainment; Ariella Lehrer, CEO, Legacy Interactive; Lori
        Plager, Senior Director Licensing, Activision
    --  New Trends in Funding: How to Locate and Participate in
        Current Financing Opportunities
        Moderator: John Welch, CEO, PlayFirst, Inc.; Panelists: Jeff
        Anderson, President and CEO, Turbine Entertainment; Seamus
        Blackley, Agent, Creative Artists Agency; Trip Hawkins,
        Founder and CEO, Digital Chocolate
    --  How to Keep Growing: Ways to Determine the Right Strategy for
        your Company's Next Step
        Moderator: Paul Heydon, Managing Director, Unity Capital;
        Panelists: Ian Baverstock, Business Development Director, KUJU
        Entertainment; Mark Gagne, Executive Vice President and CFO,
        Mythic Entertainment; Jason Hall, Senior Vice President,
        Warner Bros. Interactive Entertainment; Mitch Lasky, CEO,
        Jamdat
    --  Digital Distribution Update: How the Direct-to-Consumer
        Pipeline Works, Why it is Relevant Today, and How to Profit
        from its Expanding Reach
        Moderator: Gabe Zichermann, VP, Strategy and Communications,
        Trymedia Systems; Panelists: Craig Priddle, Director of
        Marketing, BioWare; Jamie Berger, Vice President/General
        Manager Consumer Products - IGN Entertainment; Alex St. John,
        CEO and Co-founder, Wild Tangent; James Regan, Director of New
        Business Development, Ubisoft; Scott Young, Vice President,
        Digital Entertainment, Best Buy
TRACK 3: Marketing Analysis: How to Read the Market Ahead of the
         Competition
    --  Is My Game Fun? The Process Behind Answering the Most
        Important Question of All
        Moderator: Jessie Schell, Professor of Entertainment
        Technology, Carnegie Melon University; Panelists: Brian
        Allegeier, Design Director, Insomniac Games; David Braben,
        Founder, Frontier Games; Nicole Lazzaro, President, XEO
        Design; Neil Young, Vice President and General Manager,
        Electronic Arts, Los Angeles
    --  Identify and Understand the New Consumer of Digital
        Entertainment: Adapt to the Latest Rules of Fun or Get Left
        Behind
        Moderator: Alex Pham, Reporter, Los Angeles Times; Panelists:
        John Geoghegan, Vice President, Marketing, LucasArts; Sharon
        Lee, Co-Founder, Look-Look; Rishad Tobaccowala, President,
        Starcom IP; Haden Walling, Entertainment and Licensing
        Analyst, Ubisoft
    --  Smart Marketing: How an Intelligent Approach to Research can
        Boost your Bottom Line
        Moderator: Craig Relyea, Executive Vice President, Marketing,
        Creative Domain; Panelists: Steve Allison, Chief Marketing
        Officer, Midway Games; Sean Denny, Senior Manager of Strategic
        Marketing, LucasArts; Carolyn Feinstein, Vice President of
        Marketing Communications, Electronic Arts; Yasmin Naboa, Vice
        President of Sales, Ubisoft
    --  Global Market Briefing: Stories from the Front Lines of the
        Hot Markets in Asia and Europe
        Panelists: John Lee, Executive Director, International
        Business, Turbine Entertainment; John Needham, Chief Financial
        Officer, Sony Online Entertainment; Jon Niermann, President
        and Managing Director, Electronic Arts Asia
    --  New Practices in Licensing and Ancillary Rights: Understand
        the Twists and Turns in a New Game Development Value Chain
        Moderator: Aaron Loeb, Producer, Director of Business
        Development, Planet Moon Studios; Panelists: Cody Alexander,
        Co-Head of New Media and Technologies, William Morris
        Consulting; Sandi Isaacs, Vice President Interactive, Viacom
        Consumer Products; Ames Kirshen, Director of Video Game
        Development, Marvel Enterprises; Robert Walsh, CEO, Krome
        Studios
    --  In-game Advertising Takes Off: Preparing for the Rush Ahead
        and How to Make it Work for Everyone, Including the Gamer
        Moderator: Amy Bernstein, Executive Editor, Business 2.0;
        Panelists: Dave Anderson, Director of Business Development and
        Licensing, Activision; Mitchell Davis, CEO, Massive, Inc.;
        Michael Dowling, General Manager, Nielsen Entertainment;
        Monika Madrid, Senior Manager, Strategic Sales and
        Partnerships, Ubisoft; Julie Shumaker, Director of Advertising
        Sales, Electronic Arts
    --  The Mobile Marketplace: How the Traditional Game Industry is
        Moving into Uncharted Territory and What it Means for your
        Business
        Moderator: Levi Buchanan, Editor-in-Chief, IGN Wireless,
        Chicago Tribune Columnist; Panelists: John Batter, Vice
        President and General Manager, Electronic Arts Mobile; David
        Gosen, Chief Operating Officer, Digital Bridges; Ichiro Otobe,
        President and Chief Operating Officer, Square Enix; Larry
        Shapiro, Executive Vice President of Business Development,
        Walt Disney; Tim Walsh, President, THQ Wireless
In addition to conference sessions, the following twelve in-depth
workshops will be offered on May 17.
WORKSHOP SESSIONS
    --  Fine Tune Your Platform Strategy
        Moderator: Richard Ow, Interactive Entertainment Industry
        Analyst, The NPD Group; Panelists: Rory Armes, Managing
        Director, Electronic Arts, UK; Karthik Bala, CEO/Chief
        Creative Officer, Vicarious Visions; Rob Lightner, Director,
        Research and Analysis, SEGA
    --  In-game Advertising Workshop: Five Case Studies Get Inside the
        Art of the Deal
        Moderator and Panelists: TBA
    --  From Original IP to Powerhouse Franchise: How Publishers Judge
        a Game's Potential
        Moderator: Jason Della Rocca, Program Director, International
        Game Developers Association; Panelists: Chris Charla, Senior
        Producer, Backbone Entertainment; Philippe Erwin, Vice
        President of Production, Warner Bros. Interactive
        Entertainment; Gregoire Gobbi, Director, North America Content
        Strategy, Ubisoft Studios; Patrick Soderlund, CEO, Digital
        Illusions CE; Dusty Welch, Vice President of Global Brand
        Management, Activision
    --  Three special lunchtime sessions
        Jim Banister, CEO, Spectrum MediaWorks, and author of "Word of
        Mouse: The New Age of Networked Media"; other speakers to be
        announced shortly
    --  How to Target the New Niche Market of Value-priced Games
        Moderator: Chris Kantrowitz; Panelists: Bill Gardner,
        President and CEO, O-3 Entertainment, Inc.; Ken Gold, Vice
        President of Marketing, Majesco Games; Danny Hammett, Senior
        Vice President, Value Line Publishing, Vivendi Universal
        Games; Paul Rinde, CEO, Destineer
    --  Mobile Games: Taking Advantage of What's New in Handset
        Technology
        Moderator: Greg Costikyan, Co-founder and CCO, Unplugged,
        Inc.; Panelists: Phil Cooke, Chief Technology Officer, Digital
        Bridges; Satoshi Nakajima, CEO and Founder, UIEvolution/Square
        Enix; Brian Wolkenberg, Games Lead, Global Entertainment
        Solutions, Motorola Mobile Devices
    --  Tap the Global Market to Tame Costs and Amass Talent
        Moderator: Jason Robar, Founder, AisA Group; Panelists: Xin
        Chung, CEO, Vykarian; Rajesh Rao, Chief Operating Officer,
        Dhruva Interactive; Tobi Saulnier, Vice President, Product
        Development, Vicarious Visions; Richard Vogel, Vice President
        of Product Development, Sony Online Entertainment
    --  Finding the New Sweet Spot in Casual, Downloadable Games
        Moderator: Daniel James, CEO, Three Rings Design; Panelists:
        Geoff Graber, General Manager, Yahoo! Games; Don Ryan, General
        Manager, Microsoft Game Studios; Monte Singman, Chief
        Operating Officer, Shanda; Wade Tinney, Founding Partner/Game
        Designer, Large Animal Games
    --  The Path to Creating AAA Games: How Successful Designers Learn
        from Experience, or Decide to Break from It
        Moderator: Carly Staehlin; Panelists: Todd Howard, Executive
        Producer, Bethsoft; Tetsuya Mizuguchi, Chief Creative Officer,
        Q Entertainment; Tim Willits, Lead Designer, id Software
    --  Pitching Update: How to Give Your Game Idea Legs
        Moderator: Trent Ward, Creative Director, Backbone
        Entertainment; Panelists: Timothy Campbell, Director of
        Business Development, THQ; Jeremy Gaffney, Vice President of
        Product Development, NCsoft; Lee Jacobsen, Vice President of
        Business Development, Midway Games; Dan Kitchen, Vice
        President of Game Development, Majesco