Dead to Rights: Retribution – behind the game part one

by: Tina -
More On: Dead to Rights Retribution
We’ve seen some trailers covering Dead to Rights: Retribution that take a glimpse into the shooter/brawler combat in the neo-noir crime drama game. Namco, however, decided it was time to take a more in-depth look at the game and how the combat comes together with the storyline.

In this first of a two-part “behind the game” series covering the title, Project Director Imre Jele gives commentary over gameplay footage describing the unique combat methods and what they mean to the story.

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NAMCO BANDAI Games America Inc. today released the first of a two-part “behind the game” video series for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. Project Director Imre Jele provides an inside look at the action-packed reboot of the series with commentary and new gameplay footage.

Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands.

Dead to Rights: Retribution is rated “M” for Mature by the ESRB and will be available on April 27, 2010 in North America for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
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