Pinball FX2 - Mars Table

Pinball FX2 - Mars Table

Written by Sean Colleli on 5/19/2011 for 360  
More On: Pinball FX 2
Over the past year ZEN Studios has taken one of the original progenitors of video games, the venerable pinball machine, and turned it into a downloadable classic for Xbox Live Arcade and PlayStation Network. The boards in Pinball FX2 work because they’re simultaneously only possible as a video game, but also have a touch of uncanny realism that makes them feel like something you found in the corner of an arcade or amusement park. They have fantastic thematic elements based on Rome, Persia, the deep sea and most recently a host of Marvel superheroes, but there’s a weight and feel to these boards that’s distinctly nostalgic and real in a dime funhouse way. ZEN’s latest addition is the Mars table.

Now I’ll be up-front: the extent of my video pinball experience is the underrated Metroid Prime Pinball on the DS, and some 3D Space Cadet pinball from a very long time ago. Both of those had a far less realistic bent and I therefore got quite a kick out of them. How much you enjoy Pinball FX2 and Mars in particular depends on how much of a pinball purist you are.

Now I’m not saying Mars is entirely realistic—if it were then that would be missing the point. It has video-gamey features just like the rest of the FX2 tables. A space shuttle will roar in for two of the table’s missions, scooping up the ball and dropping it into the cargo bay. There’s also a robot spider that, when activated by some precise shooting, will save your ball from an untimely drop between the flippers and kick it back out onto the board. The various tubes and wire ramps will also return and accelerate your ball with flashy trails of blue and yellow light.

The table itself is somewhat utilitarian, using sci-fi trappings to liven it up. The bottom half, styled after the red planet, is mostly open and lends to planning and strategic shooting. There isn’t much clutter aside from the obligatory kickers and it’s easy to see the ball coming. The top half of the table has two main ramps, a chute and an extra flipper along the right side for top-table paddling. There are also the requisite bumpers (shaped like flying saucers) and high profile targets near the top.

The styling of the table is eye-catching and fits the overall theme well. Flashing indicators are actually holograms that hover above the board, and the sun storm mission has your shuttle dodging solar flares. Getting past all four missions is amply challenging and making it to the pyramid finale takes a quite a bit of practice, but insane difficulty is all part of the pinball experience. As you’re playing there is suitably spacey music that is at once soothing and catchy.

That said, Mars seems to fall short of its potential. I expected a little more out of a space-themed pinball table; Metroid Prime Pinball had you squishing bugs, bombing Metroids and even fighting bosses. I know there was an attempt at realism with the Mars table, but once a space shuttle touches down on your board, why not throw some robot rovers or launching rockets in there? A marauding Martian tripod would’ve been cool too. As for extras Mars has all the same features and score-tracking as the rest of the FX2 tables, and I really appreciated the now-standard camera options that let you pan out our track the ball up close.

All in all Mars isn’t a bad table by any stretch. If you’re looking for more raw pinball challenge and don’t mind a lack of spectacle then there’s plenty in this table to keep you busy, and for $3 it’s a pretty good deal. Just go in with realistic expectations and you’ll have fun with this one.
If you have 3 bucks to spare, the Mars table is a decent addition to your Pinball FX2 collection. It isn’t on par with the excellent Marvel tables and it comes up short in the spectacle department, but the solid pinball mechanics keep it challenging and fun as long as you’re willing to put the play time in.

Rating: 8 Good

* The product in this article was sent to us by the developer/company.

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About Author

Sean Colleli has been gaming off and on since he was about two, although there have been considerable gaps in the time since. He cut his gaming teeth on the “one stick, one button” pad of the Atari 800, taking it to the pirates in Star Raiders before space shooter games were cool. Sean’s Doom addiction came around the same time as fourth grade, but scared him too much to become a serious player until at least sixth grade. It was then that GoldenEye 007 and the N64 swept him off his feet, and he’s been hardcore ever since.

Currently Sean enjoys a good shooter, but is far more interested in solid adventure titles like The Legend of Zelda or the beautiful Prince of Persia trilogy, and he holds the Metroid series as a personal favorite. Sean prefers deep, profound characters like Deus Ex’s JC Denton, or ones that break clichés like Samus Aran, over one dimensional heroes such as the vacuous Master Chief. Sean will game on any platform but he has a fondness for Nintendo, Sega and their franchises. He has also become a portable buff in recent years. Sean’s other hobbies include classic science fiction such as Asimov and P.K. Dick, and Sean regularly writes down his own fiction and aimless ramblings. He practices Aikido and has a BA in English from the Ohio State University. He is in his mid twenties. View Profile

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