Game Chamber Interview

Game Chamber Interview

Written by Dan Keener on 2/18/2008 for DS  
More On: Game Chamber
Every once in a while an innovative product comes around that has a concept that makes you ask “Why didn’t I think of that?” Well, one of those is The Game Chamber from Daze products Inc. We were unable to meet up with anyone from Daze Products at CES, but were able to get a quick interview with the CEO and Founder. Here is our interview with Michael Rosenberg from Daze Products.

Could you introduce yourself and describe your role with the company and the development of The Game Chamber?
I am Michael Rosenberg, creator of The Game Chamber and founder and CEO of Daze Products, Inc., the company that develops and manufactures The Game Chamber.

What was the inspiration behind the creation and design of The Game Chamber? Was it personal experience, identifying a need in the marketplace or a little bit of both?
My inspiration for The Game Chamber came out of my own frustration when my children’s games were constantly being lost, broken or destroyed. I could not find an organizer that both protected the games and our investment in them, so I created The Game Chamber to serve both purposes.

I read that The Game Chamber had won a Seal of Excellence Award from Creative Child Magazine and earned a Top Innovative Product award from TD Monthly Magazine. I would imagine that type of recognition just validates the amount of effort and innovation put into developing the product.
We are very pleased that The Game Chamber was awarded Creative Child Magazine’s Seal of Excellence Award and named by TD Monthly Magazine as a “Top Innovative Product for 2007.” This recognition gives myself as well as all of Daze Products’ employees a tremendous sense of pride and accomplishment. When I developed The Game Chamber for my own children, my goal was to create an easy and fun way to help kids store and organize their video games. To have The Game Chamber be recognized for this effort is a gratifying achievement.

Was there any consideration given to including in the design a "master key" to open the Game Chamber if a blank cartridge was unavailable or a parent wanted to quickly remove all the games at one time?
No, the blanks included with the product are designated to work as a “master key.” Also the design of The Game Chamber is to only allow you to take one game out at a time. If a blank is lost and someone is unable to rotate the wheel to get the games stored in the chamber, you can use a butter knife or a key to press down on the locking mechanism to rotate the wheel.

Can we expect The Game Chamber to be on store shelves in the future, as it appears the storage device and additional cartridges are currently available from the Official Website or at online only retailers?
The Game Chamber is currently sold in Virgin Atlantic, Here Everything’s Better, Entertainment Outlet and Denny’s Children’s Ware stores nationwide with more Brick & Mortar retailers to be announced in the near future.

It would seem that the practical purpose of having children put one game away before taking the next out would translate well onto the next-gen consoles. Have you given any thought to creating a larger game chamber (non-portable) for the Wii, Xbox 360 or PS3 and their respective media, or a portable device for the UMD media on the Sony PSP?
Yes, we do have new models in development for the Wii, Xbox and PS3. We are also currently developing a Game Chamber for use with CDs and the Sony PSP. The CD/PSP model is currently slated to be released in April of this year.

We would like to thank Michael for taking the time to answer our questions and Cynthia for arranging the interview

* The product in this article was sent to us by the developer/company.

Game Chamber Interview Game Chamber Interview Game Chamber Interview Game Chamber Interview Game Chamber Interview

About Author

I spent the greater part of my informative years glued to the front of a Commodore 64 after we wore out our Intellivision. If you were in the Toledo area surfing C-64 bulletin boards in the mid 80's, we probably have already met. When not running the BBS, I spent countless hours wandering around the streets of Skara Brae, as my life was immersed in The Bard's Tale series on the C-64. After taking the early 90's off from gaming (college years) minus the occasional Bill Walsh College Football on Sega, I was re-introduced to PC games in the mid 1990's with a couple of little games called DOOM II and Diablo. I went all-in with the current generation of consoles, getting an Xbox 360 on launch weekend as well as adding a PS3 and Wii in subsequent years.  I now am into the next-gneration (latest?) of consoles with the WiiU and Xbox One.  Although I haven't taken the plunge on the PS4 yet, it has my interest peaked, especially as my kids continue to grow and their gaming tastes evolve.

While my byline is on many reviews, articles and countless news stories, I have a passion for and spent the last several years at GamingNexus focusing on audio & video and accessories as they relate to gaming. Having over 20 years of Home Theater consulting and sales under my belt, it is quite enjoyable to spend some of my time viewing gaming through the A/V perspective. While I haven't yet made it to one of the major gaming conventions (PAX or E3), I have represented GamingNexus at the Consumer Electronics Show (CES) in Las Vegas in nine of the last ten years.

I have been a staff member at GamingNexus since 2006 and feel lucky to have the opportunity to put to use my B.A. in Journalism from The Ohio State University.


View Profile

comments powered by Disqus