GT Legends, a racing simulation based on classic 60
Being a reasonably optimistic person, I
As with GPL, unless you select Arcade-style difficulty levels you will definitely be challenged by the realistic physics that are made possible be the venerable Image Space engine. The type of challenges you face will naturally depend on the type of car you are driving. The low-powered cars such as the Cooper will require a smooth driving style since any speed lost through scrubbing or sliding the tires will be difficult to regain, and the pack will soon pull away. Conversely, cars like the Shelby Cobra require a light touch on the accelerator to avoid spinning the rear tires and causing the car to swap ends, and will require a bit more forethought as to where to begin braking for the turns, but with plenty of raw horsepower in reserve can actually be a bit more forgiving of a "throw the car around" driving style. No matter which car you are driving, though, you can be pretty sure that any challenges you face will be nearly identical to those dealt with by real-world drivers of these cars. The secret to success is, of course, copious amounts of diligent practice. It is not easy, nor should it be. On the plus side, this is the kind of difficulty that really gives a game like this staying power. As we will soon see, though, there is also an unwelcome type of difficulty imposed by the designers.
But before we get to that, there
I resent the arrogance of this type of enforced structure enormously, and frankly it has ruined the much anticipated GT Legends for me. And if that level of ridiculous control over how game buyers want to play isn
If you don’t mind the imposed structure, or are willing to deal with it just to get some seat time in a classic racer, then you owe it to yourself to grab a copy of GT Legends. But if you’re like me and take a more libertarian view of your gaming, this one will simply frustrate you
* The product in this article was sent to us by the developer/company.
I've been fascinated with video games and computers for as long as I can remember. It was always a treat to get dragged to the mall with my parents because I'd get to play for a few minutes on the Atari 2600. I partially blame Asteroids, the crack cocaine of arcade games, for my low GPA in college which eventually led me to temporarily ditch academics and join the USAF to "see the world." The rest of the blame goes to my passion for all things aviation, and the opportunity to work on work on the truly awesome SR-71 Blackbird sealed the deal.
My first computer was a TRS-80 Model 1 that I bought in 1977 when they first came out. At that time you had to order them through a Radio Shack store - Tandy didn't think they'd sell enough to justify stocking them in the retail stores. My favorite game then was the SubLogic Flight Simulator, which was the great Grandaddy of the Microsoft flight sims.
While I was in the military, I bought a Commodore 64. From there I moved on up through the PC line, always buying just enough machine to support the latest version of the flight sims. I never really paid much attention to consoles until the Dreamcast came out. I now have an Xbox for my console games, and a 1ghz Celeron with a GeForce4 for graphics. Being married and having a very expensive toy (my airplane) means I don't get to spend a lot of money on the lastest/greatest PC and console hardware.
My interests these days are primarily auto racing and flying sims on the PC. I'm too old and slow to do well at the FPS twitchers or fighting games, but I do enjoy online Rainbow 6 or the like now and then, although I had to give up Americas Army due to my complete inability to discern friend from foe. I have the Xbox mostly to play games with my daughter and for the sports games.