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Tandem: A Tale of Shadows Gameplay

Tandem: A Tale of Shadows Gameplay

Written by Eric Hauter on 9/2/2021 for PC   PS4   SWI   XBO  
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Tandem: A Tale of Shadows, an upcoming puzzle/platformer from developer Monochrome Paris, is a fun mix of atmosphere and brain tickling puzzle design. Not quite as dark as something like Little Nightmares, Tandem: A Tale of Shadows still plays in that same arena, working with light and shadow to deliver interesting puzzles combined with a healthy dose of creepiness.

The story in Tandem, which is sketched out at the beginning of the game in a brief but stylish cut scene, involved a young woman named Emma who is on the hunt for a missing heir. Joined by Fenton, a teddy bear who seems to have his own skin in the game, Emma searches though five very distinct worlds in her hunt for the little boy. This means that Tandem has plenty of intriguing puzzles to solve, but the world map will always communicate right where the player is at, and how much of the game is left for them to play through. Looking down on each map, the player can clearly see - Mario World-style - exactly how many more puzzles remain in each world before moving on to the next.

The puzzle structure should feel familiar to players of games like It Takes Two, with one character performing a series of tasks to clear the way for the other. However, in Tandem, one player will be controlling both characters, slickly bouncing back and forth between them with a tap of the R1 button. This makes experimentation quick, easy, and rewarding, as the player can quickly try out solutions to puzzles and iterate on them without a ton of fussy UI getting in the way. 

Players puzzle through each level through a unique two-tiered perspective. The camera hovers directly above Emma in her sections, allowing the player to guide her around obstacles and into secret crevices. But Fenton seems to live on a slightly different plane, walking on walls and shadows as though they were platforms. This gives Emma the ability to adjust lights and objects down on the ground, creating shadow platforms for Fenton to traverse. It may sound a little confusing, but a quick look at the gameplay video below will clear the mechanics up in an instant. 

The preview build of Tandem I had access to contained the first two worlds of the game in their entirety. I attempted to work through enough of the game to give prospective viewers a good look at the mechanics and mood of the game without spoiling too much beyond the first few levels; this is a puzzle game, after all. It's no fun if someone just hands you the solutions. 

Tandem: A Tale of Shadows looks as though it will deliver plenty of devious and gothic puzzle-solving fun for fans when it releases. Tandem: A Tale of Shadows is scheduled to release on October 21, 2021 on PlayStation 4, Xbox One, PC, and Nintendo Switch.

* The product in this article was sent to us by the developer/company.

Tandem: A Tale of Shadows Gameplay Tandem: A Tale of Shadows Gameplay

About Author

Howdy.  My name is Eric Hauter, and I am a dad with a ton of kids.  During my non-existent spare time, I like to play a wide variety of games, including JRPGs, strategy and action games (with the occasional trip into the black hole of MMOs). I am intrigued by the prospect of cloud gaming, and am often found poking around the cloud various platforms looking for fun and interesting stories.  I was an early adopter of PSVR (I had one delivered on release day), and I’ve enjoyed trying out the variety of games that have released since day one. I've since added an Oculus Quest 2 to my headset collection.  I’m intrigued by the possibilities presented by VR multi-player, and I try almost every multi-player game that gets released.

My first system was a Commodore 64, and I’ve owned countless systems since then.  I was a manager at a toy store for the release of PS1, PS2, N64 and Dreamcast, so my nostalgia that era of gaming runs pretty deep.  Currently, I play on Stadia, PS5, PS4, PSVR, Quest 2, Switch, Luna, GeForce Now, and a super sweet gaming PC built by Joh Yan.  While I lean towards Sony products, I don’t have any brand loyalty, and am perfectly willing to play game on other systems.

When I’m not playing games or wrangling my gaggle of children, I enjoy watching horror movies and doing all the other geeky activities one might expect.

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