Gaming Nexus doesn't usually put something as simple as a "How To" video in one of these top spots on the site. These spots are normally reserved for stuff like reviews, interviews, and longer articles. But the State Share feature in PixelJunk Raiders is so unique and interesting that we felt that it deserved its own moment in the "hero spot" (as we like to call it).
The way PixelJunk Raiders implements Stadia State Share creates a new and unique dynamic in gaming. Sure, players can work together in things like MMORPGs. And half of the gaming community is busy building long houses and slaying trolls in Valheim right now. But what PixelJunk Raiders is doing is different than all of that.
PixelJunk Raiders is a procedurally generated game. That means that every level that you load into is unique – created entirely for you. This isn't new; procedurally generated games have been around for at least seven or eight years now. But what PixelJunk Raiders is doing is allowing players to save off a copy of that unique level and pass it to a friend, after adding traps and goodies to the level to help that friend out. And being in the cloud, it's all as simple as pressing the Screenshot button and sharing a link. And then that friend can add some stuff and save a link for another friend. And so on, and so on, and so on.
Think of it in much the same way that Death Stranding allowed players to stumble across ladders and bridges left behind by other players. But in the case of PixelJunk Raiders, the act of leaving help behind is much more deliberate and active, and the player is passing off the entire level – along with the mines and jump-pads they have installed.
PixelJunk Raiders is a tough game, and it gets exponentially harder as players move forward onto later levels. So hard, in fact, that the community might just reach a point where the only way to defeat certain levels is to crowdsource them – with an entire swath of players contributing asynchronously towards a solution, passing along State Share files ad infinitum. The implications for the potential for this feature are mind-boggling.
I didn't fiddle around with this video too much getting the sound to sync up. I just edited it down to give players the pure goods about how Stadia State Share in PixelJunk Raiders works. (And yes, I know that I refer to the Brians as "Brains" in the video. By the time I noticed, it was too late.) But here it is, in all of its unpolished glory. I hope that you find it helpful:
Oh, and if you want to jump into the level in this video to try it out (it's a very basic and easy level), or add some more stuff for someone else, click on this link.
Just remember to watch your back. Those Brians are unforgiving.
* The product in this article was sent to us by the developer/company.
Howdy. My name is Eric Hauter, and I am a dad with a ton of kids. During my non-existent spare time, I like to play a wide variety of games, including JRPGs, strategy and action games (with the occasional trip into the black hole of MMOs). I am intrigued by the prospect of cloud gaming, and am often found poking around the cloud various platforms looking for fun and interesting stories. I was an early adopter of PSVR (I had one delivered on release day), and I’ve enjoyed trying out the variety of games that have released since day one. I've since added an Oculus Quest 2 to my headset collection. I’m intrigued by the possibilities presented by VR multi-player, and I try almost every multi-player game that gets released.
My first system was a Commodore 64, and I’ve owned countless systems since then. I was a manager at a toy store for the release of PS1, PS2, N64 and Dreamcast, so my nostalgia that era of gaming runs pretty deep. Currently, I play on Stadia, PS5, PS4, PSVR, Quest 2, Switch, Luna, GeForce Now, and a janky PC. While I lean towards Sony products, I don’t have any brand loyalty, and am perfectly willing to play game on other systems.
When I’m not playing games or wrangling my gaggle of children, I enjoy watching horror movies and doing all the other geeky activities one might expect.View Profile