I know I've already written
a ton about Borderlands and how much I'm digging the game but I got the chance to talk to Randy Pitchford at PAX earlier this month and finally had the chance to get the interview edited and converted. In the interview we cover the basic concepts behind the game, how the game generates weapons and monster AI, and a host of other things. I'm not sure if it comes out in the interview or not but Randy is very passionate about the game which is nice to see. It's also rare to see someone who can talk as fast or faster than I can which is a nice change of pace for me.
* The product in this article was sent to us by the developer/company.
Hi, my name is Charles Husemann and I've been gaming for longer than I care to admit. For me it's always been about competing and a burning off stress. It started off simply enough with Choplifter and Lode Runner on the Apple //e, then it was the curse of Tank and Yars Revenge on the 2600. The addiction subsided somewhat until I went to college where dramatic decreases in my GPA could be traced to the release of X:Com and Doom. I was a Microsoft Xbox MVP from 2009 to 2014. I currently own stock in Microsoft, AMD, and nVidia. View Profile