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SANWEAR-HARDWIRE Gaming Earbuds

SANWEAR-HARDWIRE Gaming Earbuds

Written by Eric Hauter on 3/15/2026 for AV  
More On: SANWEAR-HARDWIRE Gaming Earbuds

It has been quite a while since I've reviewed a product that I was torn on the way I'm confounded by the Sanwear-Hardwire Gaming Earbuds. Here we have a set of earbuds that does so many things right—but ultimately stumbles by hitting the market without the ability for users to adjust the experience to their liking. 

But before I get to my overall issue with this beautiful set of earbuds, let me talk a bit about all the ways this product is wonderful. The Sanwear-Hardwire Gaming Earbuds have some of the best packaging I've seen. They arrive in a fantastic little cube which splits open to reveal an array of different sized "eartips" and "sport hooks." These buds are specifically designed to not only fit snugly into your ear canal, but also to lock into place. This is important, because the earbuds themselves are bulkier than you might be used to, and definitely have more weight to them than standard earbuds. 

Potential users are warned in the packaging's ample documentation that not achieving and maintaining a good lock will result in tinny or hollow sound—and this warning is 100% accurate—so it behooves new consumers to take the time to get it right. Rather than selling a bunch of different sizes separately, the designers at Sanwear just give you a full spread, allowing you to mix and match until you get the appropriate fit. I ended up carefully trying every combo possible until I settled on the right size for my ears, which took about a half hour of fiddling.

Even then, I didn't quite have it right until I dug further into the instructions. It turns out that you have to insert the earbuds a little offset from where you want them and then rotate them in your ears to "lock" them in place. You'll know immediately when you get it right, because the sound will suddenly fill up your head in a way that it hadn't before. The earbuds will also stop falling out, which they totally do until you get them locked in. That lock mechanism isn't immediate or intuitive, but once you get it, you get it. The Sanwear-Hardwire Gaming Earbuds are beyond just "noise cancelling," as well. I literally had to take them out to hear my kids talking, even without any music playing through them. It's like having a good set of ear plugs in.

The earbuds are perched at the end of a 3-foot cord—not overly generous, but generally okay for most uses. Some people might balk at the wired nature of these earbuds, but I was delighted to have a set of earbuds I could easily move between my phone and my PlayStation. I don't love Bluetooth earbuds, as I find them too easy to lose (or get stolen by my rotten cats). So, I've basically been without earbuds for my phone for the last two phones, since Google did away with a headphone jack. Being able to slap the cord into the USB-C port is a blessing, and I would be remiss if I didn't mention that these work well with Xbox, too (sorry, Switch owners, Nintendo doesn't support sound output on the USB on their controllers).  

So far, so good, right? So, what's the problem? Out of the box, the earbuds sound terrible. That probably sounds harsh, but it is absolutely true. 

The selling feature here is the earbuds' ability to deliver resounding bass, and they massively succeed on that front. So much so, in fact, that it drowns out all of the sound in the mid to high ranges. Even at half volume on my phone, songs like Public Enemy's "Don't Believe the Hype" and MC Breed's "Ain't No Future in Yo' Frontin'" rattled my jawbone. I was afraid to turn the sound up any louder for fear of doing permanent damage to my hearing—and I tend to absolutely blast music. The bass sounds and feels like it is coming from a much larger source than these tiny earbuds.

But in delivering this bass, the earbuds completely neglect any highs. This is some of the muddiest sound I've ever heard. All of the nuance in the mix of songs like "Wu-Tang Clan Ain't Nuthing Ta F' Wit" is completely lost. The vocals sound like they are being delivered from a cardboard box, and some of the samples are almost completely lost in the overwhelming bass. The sound is lifeless and dull, just a rumble with zero brightness. 

The same goes for gaming. I played everything from Diablo IV to Injustice with these earbuds, and the result was the same. The game worlds felt lifeless and artificial, as though I was only getting half of the intended sound (because I was). Deadpool's gunshots in Marvel Rivals sound hollow. Punches in Tekken thump hard, but the music sounds like it is coming from the next room.

Of course, all of this is likely remedied by the app that Sanwear is working on to accompany the earbuds. The pamphlets that come with the earbuds clearly state that users will be able to adjust the experience to their liking. But, for whatever reason, the app is not yet available to download. The links in the pamphlets led to an app specific to Bluetooth headsets, which would not recognize the wired earbuds. Press was not provided access to the correct app during the review period (I reached out specifically to request it but was informed that the app would not be ready to go during my time with the earbuds). 

It gives me no pleasure to write this, as I know—I absolutely know—that these earbuds probably sound incredible once appropriately configured. But I can only review the product in front of me. There is no way for me to tell how much better the earbuds will be when I am able to adjust them with the app, so I am left reviewing a product that I find to be substandard to the point where I will not bother to use them. They are clearly of a quality build, and beautifully packaged, but ultimately not worth the hassle of set up in their current state. 

While the Sanwear-Hardwire Gaming Earbuds are certainly premium in build, packaging, and appearance, none of that changes the fact that, without an app to adjust levels, the sound quality out of the box is muddy and dry. This is a gorgeous product that will likely be vastly improved when users can use it to its full potential. But for now, the Sanwear-Hardwire Gaming Earbuds are a lot of hassle for very little reward. 

Rating: 6 Mediocre

* The product in this article was sent to us by the developer/company.

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About Author

Howdy.  My name is Eric Hauter, and I am a dad with a ton of kids.  During my non-existent spare time, I like to play a wide variety of games, including JRPGs, strategy and action games (with the occasional trip into the black hole of MMOs). I am intrigued by the prospect of cloud gaming, and am often found poking around the cloud various platforms looking for fun and interesting stories.  I was an early adopter of PSVR (I had one delivered on release day), and I’ve enjoyed trying out the variety of games that have released since day one. I've since added an Oculus Quest 3 and PS VR2 to my headset collection.  I’m intrigued by the possibilities presented by VR multi-player, and I try almost every multi-player game that gets released.

My first system was a Commodore 64, and I’ve owned countless systems since then.  I was a manager at a toy store for the release of PS1, PS2, N64 and Dreamcast, so my nostalgia that era of gaming runs pretty deep.  Currently, I play on Xbox Series X, Series S, PS5, PS VR2, Quest 3, Switch, Luna, GeForce Now, (RIP Stadia) and a super sweet gaming PC built by John Yan.  While I lean towards Sony products, I don’t have any brand loyalty, and am perfectly willing to play game on other systems.

When I’m not playing games or wrangling my gaggle of children, I enjoy watching horror movies and doing all the other geeky activities one might expect. I also co-host the Chronologically Podcast, where we review every film from various filmmakers in order, which you can find wherever you get your podcasts.

Follow me on Twitter @eric_hauter, and check out my YouTube channel here

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