VITURE has been one of the AR glasses I’ve used a ton the past year as it had amazing picture quality and great features. I’m not one to use 3DoF or 6DoF features as I like to always have the full picture in my line of sight, but I’ve been dabbling in it more with my review of other AR glasses that have these.
Their Luma line is the latest generation of AR glasses and they have four different models. Today, we’re going to look at their prosumer SKU in the VITURE Luma Ultra. If you compare the Luma Ultra with their Luma Pros, you’ll see plenty of similarities, but there are two differences to call out. Before we get into that, let’s take a look at the glasses themselves.
The Luma Ultra looks really, really similar to their previous generation of glasses like the VITURE Pro. They are larger looking normal looking sunglasses and I always appreciate the design as they don’t look out of place when you’re out in public. Sure, the temples are thicker and there’s a cord running down the side, but they don’t have any over the top branding, color, or shape. As you can see, putting them side by side with the VITURE Pro, the differences are more in line with the cameras available and the shell color. One nice change though is the Luma Ultra is bigger, which should look a little more normal on a more variety of head shapes. The VITURE Pro was on the smaller side, which I thought fit my face fine. Here, the larger Luma Ultra size makes for a much more normal looking pair of glasses sitting on one’s face.
For the Luma series, VITURE went with a transparent color for the shell for the temples. The front looks to be about the same. One of the reasons for the transparent temples is there’s now a lightbar on the sides. Now, I’m not one to do much in terms of RGB. My computer’s pretty standard too with the inside being completely white on the things that I could change in terms of color. But, I do know a lot of people like RGB and if you’re one of those, you might like the light bar on the back half of the temples. Of course, keeping these on does drain the battery of the device you are connected to a little more and you can’t see them since you are wearing the glasses, but it is there if you want to show off the sides of your Luma Ultras.

On the left temple is the rocker switch and action button like in the previous models, but this time around VITURE has added another button on the right temple. This button controls the electrochromic dimming of the lenses as well as changing into 3D mode and activating the light strips. Having that extra button is great and one that I’m glad to see implemented here. These glasses are getting more and more functionality out of the box each year and VITURE putting another button on the right side helps make a few of the features quickly accessible without having to fumble through menus or complicated button presses.
As with most of VITURE’s glasses, there’s the magnetic connector on the right temple. As time went on, I have grown accustomed to this connector, but I still prefer a standard USB-C connector that other AR glasses have. I do understand some of the benefits of having a magnetic connector and the one VITURE has robust for most situations. One thing that does not do as well is when I’m laying down on my side. If I move slightly, I have a good chance of accidentally pushing the magnetic connector off whereas those with USB-C connectors stay well connected in this scenario. So when I do use the Luma Ultras in bed, I always lay on my back. Even in this position, there’s a small chance a pillow can catch the magnetic connector and jar it loose if you move slightly. That said, it’s a very specific use case and for the most part, the magnetic connector works great.
The ends of the temples are flexible to allow for a more comfortable fit. I’ve seen a few AR glasses using this style so it’s good to see VITURE following suit as well here. Another thing that VITURE added for the Luma line that others have are angle adjustable temples. You have a choice of three different angles that you can adjust the temples to and this should help to put your eyes into the sweet spot easier along with the other things the glasses can be adjusted to. I know from the previous model, they told me they didn’t put this in as it was an area that could be structurally more weak, but you should only need to adjust the angle once and be done with it unless you are sharing these glasses with someone else. I don’t like how easy you can change the angle though as it doesn’t take too much effort to change their position. In fact, it’ll probably happen a lot when you put them away and take them out. If anything, I would’ve liked to have more resistance when trying to change the angle, but just know that you’re going to more than likely have to adjust them again when you take them out of storage.

Picture quality is the most important aspect of these types of glasses and here, VITURE is using Sony’s micro-OLED panels. These panels produce a picture that’s clearer and brighter than their previous offerings. They have a slightly better resolution at 1920x1200 per eye. You might say that’s a weird aspect ratio for AR glasses and you’d be right. Most glasses use 1920x1080 per eye so you’re getting slightly more vertical resolution with the Luma Ultras. Instead of 16:9, the Luma Ultras are at a 16:10 aspect ratio. This lets VITURE offer a more vertical field of view, which I do appreciate and I’ll get more into in a bit.
Brightness is different between the Luma Pro and the Luma Ultra. On the spec comparison page, the Luma Ultra glasses are rated at 1250 nits while the Luma Pro are at 1000 nits. So while the Ultras do give you a brighter display than the ones VITURE released a month or so ago. They are a lot brighter than the XREAL One Pros that I recently reviewed with that one rated at 700 nits of peak brightness.
The Luma Ultras still use the birdbath optics in most AR glasses, but as we saw with my review of the XREAL One Pros, the future might be the prism style lenses. With that, you’ll still get the same issues in the past such as your view showing off the reflection of your upper torso in certain lighting situations. VITURE looks like they are going to the flatter lens design with the Beast version and I’ll be interested to see how that one compares to the XREAL One Pro’s implementation.

I did find the Luma Ultra to be comfortable to wear. Optically, I found the image to be clear from edge to edge. There weren’t any blurry areas and I was able to wear them for a few hours at a time without any issues. My eyes didn’t feel tired after long sessions and the sweet spot for seeing things clearly was pretty big.
What makes the Luma Ultras, well Ultra, are the inclusion of two additional cameras on the top left and right of the front of the glasses. That’s in conjunction with the camera just above your nose so making it three total cameras here. The Luma Ultras were made for 6DoF with the additional dual greyscale depth cameras to help with that.
What it doesn’t have, like say the XREAL One Pro, is an internal chip to facilitate the processing needed for 6DoF. That means you’ll need to use some piece of software on either your phone, computer, or VITURE’s own Neckband Pro in order to experience it. Whereas I can just plug the XReal One Pro into anything and push a button or so to pin the picture in space, that feature won’t be available until VITURE’s next one dubbed The Beast is released. So for now, you’ll need to use something running on your device or the Neckband to achieve spatial computing.
When using the Luma Ultra with the Neckband Pro, I did find the 6DoF to be OK. Pinning an image in space, I was able to walk around and up to it as if it was truly sitting in the middle of my room. As with other glasses, the image didn’t stay where it was at if I moved around too much. Not even the Quest 3 was able to manage in keeping an image pinned in 3D space so the Luma Ultra’s aren’t alone in this area.
The Neckband Pro also had a few programs to utilize the cameras for 6DoF operation. The Angry Birds clone using ghosts worked OK. You use your hands to pull back on a slingshot to shoot bombs at Ghosts sitting on a structure. The way the play space is set up, it looks like it’s floating in the middle of the room and I was able to walk up to it and check it out from different angles. The hand detection was OK as well, as more often and not, it took me a few tries for the program to recognize where I was grabbing and when I was opening my fingers to launch the bomb. Also, I did have the play area move away from where it was pinned many times making it hard for me to play.

A better app showing off the 6DoF features was the solar system model. Watching the planets rotate around the sun in space was really interesting. You can select a planet and get some information on it, but seeing all the planets just float around you was really fun.
The only drawback of the game and the solar system was the smaller FOV that would cut off parts of the view as you’re walking around. When everything was in full view, it was a really immersive experience. Once things started to get cut off due to the FOV, the immersion level dropped off. I’m used to having a much larger FOV with my usage of various VR headsets, but we’ll get there someday with these AR glasses.
Using the Neckband Pro is also the only way to adjust the screen size. If you aren’t able to get the entire view in your field of view, the Neckband Pro has the ability to change how big the image is. I found shrinking it down a little bit enabled for the entire picture to be in view even with smooth follow on. Hopefully, the Beast can let you do this without the Neckband Pro as the Beast will have a chip built into them. I say this because XREAL glasses with the X1 chip can do this without an app or additional hardware.
As with previous VITURE glasses, these do have built in myopia adjustments and can go up to a -4 here. The VITURE Luma Pro’s can go up to a -6 so if you’re past the -4 range, you’ll probably want a set of prescription lenses. But, if your eyes are below a -4, you can use these out of the box without anything extra, which can be a pretty convenient thing to have.

So, with all those in place, let’s start off with picture quality. It’s pretty damn good. It’s one of the best AR glasses displays I’ve experienced in the ones I’ve reviewed. VITURE uses the term 4K like, but it’s really a very clear, bright, and vivid 1080P display. You can definitely see the jagged edges of text, which is why I don’t like using these to do any development work, but for media consumption it’s truly fantastic.
The brightness on the VITURE Luma Ultra is pretty intensive and I found myself dialing it down a few notches when watching movies. The micro-OLED displays from Sony really shine here in that aspect. If you’re wanting a really bright picture, the Luma Ultra does deliver that in spades.
These new Sony displays are some of the best yet and I’ve really taken a liking to them. Going back to older AR glasses, I just didn’t enjoy the picture nearly as much as I do than with the Luma Ultras. They are the best I’ve seen currently and I wonder if these will be the same displays as the ones in the Beast. These displays with the thinness and wider FOV in those glasses would really deliver a top notch experience in the current AR glasses space.
You can’t use previous prescription lenses as there’s a new design and a different magnet arrangement on the Luma series. VITURE was kind enough to provide one for me to test out and I have to say, I don’t like them. The lenses for the VITURE Pro series were solid and didn’t wiggle at all when in use. The prescription lenses for the VITURE Luma Ultra don’t stay on the glasses as well and it didn’t take much for them to be knocked off. Also, when moving my head around, I was able to see the edges of the prescription lenses wiggle very fast, which is very distracting. If you’re sitting still, it’s fine, but even turning my head around will generate the wiggle. And seeing as the VITURE Luma Ultra is designed for 6DoF and for you to move around in, the prescription lenses aren’t best suited for this type of usage.
While I had no problems with quality in my past two VITURE products I’ve reviewed, I did experience the cracked temples on my review units of the Luma Pro. Reading various forums, it seems this is a common experience of the early batches. I talked to VITURE about this and they said this should be fixed with the current run and that it was just on the earlier releases that the temples might have some issues. Hopefully this is the case. I have heard that products created in transparent plastic can exhibit weaker properties. That said, it seems VITURE is making it easy to get replacements should yours show cracks.
I did try the Spacewalker App with my Galaxy Fold 6 phone, but I’ve had problems with it getting to work. One of the features VITURE touted was the 2D to 3D real time conversion, but it’s stopped working for a while on my phone. It was working a few months ago, but something in the past few updates has broken and I haven’t been able to try it since.

Picture wise, the VITURE Luma Ultra really shines. I don’t think it’s a high enough resolution to use as a monitor replacement for developers yet, but for media and gaming, these are visually some of the best I’ve seen. They market these as 4K like displays, but what I see is a high quality, very clear and bright image that belongs as one of the top wearable displays in the AR glasses category.
Design wise, there are a few areas where I think VITURE can improve upon such as the prescription lens attachments and the quality control in the temples. I also think it’s way too easy to adjust the angle of the temples and I’ve found them to be changed many times when taking them out of the case. I then spend time to get it back into position, something that doesn’t with other AR glasses in my collection with the temple adjustment feature.
Overall, there’s a lot to like about the VITURE Luma Ultras, but there’s also room for improvement. It seems like VITURE took a few steps back here with some of the design choices, but the picture quality is solid. If you don’t need the 3DoF or 6DoF features, I would say wait for the Beast to see how those are. These are for those who want the cameras for what I can do when paired with a Neckband Pro and maybe what it can do in the future as long as VITURE continues to improve the software.
The VITURE Luma Ultra has great picture quality, but has some issues. More of a developer device, you'll need to use it with the Neckband Pro to get the most out of it.
* The product in this article was sent to us by the developer/company.

I've been reviewing products since 1997 and started out at Gaming Nexus. As one of the original writers, I was tapped to do action games and hardware. Nowadays, I work with a great group of folks on here to bring to you news and reviews on all things PC and consoles.
As for what I enjoy, I love action and survival games. I'm more of a PC gamer now than I used to be, but still enjoy the occasional console fair. Lately, I've been really playing a ton of retro games after building an arcade cabinet for myself and the kids. There's some old games I love to revisit and the cabinet really does a great job at bringing back that nostalgic feeling of going to the arcade.
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