A few years ago, I never imagined that I would become addicted to a simulator game. There are sims for almost everything nowadays: farming, lawnmowing, even drug dealing. However, the moment that I saw that there was a Power Washer Simulator, something inside told me that this would be different, and was it ever!

The original Power Washer Sim release quickly became one of my all-time favorite games and something that I have sunk more hours into than I am proud to admit, on both PC and in VR. I was so enamored with the game that I was overjoyed with the announcement of a sequel. Even though I wasn’t exactly sure what to expect from a new version, I was excited, nonetheless. Now that it’s here, it is time to see just how much has improved on an already incredible experience.
So, what does one add to a sequel about spraying things with a high-power blast of water? It turns out, the answer is not much, and that is for the best. The experience predominantly remains the same as it did in the original. The player is dropped into an environment with either an extremely soiled object or environment. Using your trusty power washer, it’s your job to loosen and remove every single ounce of filth on every surface and inside of every crack and crevice, and restore things to a shiny, fresh condition.

It’s simple. It’s rather easy. Most of all, it is incredibly satisfying. I have seen other people call this a form of ASMR; while I won’t go that far, I must say that this is my go-to game for relaxing. There isn’t much of a challenge to be had, but rather a quest for a sense of accomplishment and the satisfaction that comes from completing the job. As strange as that sounds, it works quite well!
As I'd mentioned before, that basic formula remains unchanged in the sequel. What has changed is the addition of a ton of new tools and a lot of small, quality of life improvements to the experience. This all combines for a better overall experience.

On the simplest level, the game just looks a lot more refined than the original. The dirt looks a bit more realistic (even if the overall amount of filth isn’t) and it appears a bit more varied on the different surfaces. The world and objects as a whole look so much better and have an added level of interaction that makes things a lot more interesting.
It’s one thing to have a static object in front of you to clean, but you now must manipulate many of them to access their different parts and even different areas in the level. It is a much more interactive world which makes it a lot more enjoyable in the long run.

One of the biggest improvements that have been added comes when you get down to the last few parts that you need to clean to finish a level. This was often painful in the old game as you would have a small speck somewhere on a large level that you’re trying to locate to finish, going off with nothing more than a very simple description of the item.
In this version, the last few items are marked with a small target that points you in the direction of the last bit of grime you need to destroy in the game world. It saves you a ton of headaches, especially with there being a lot of large environments that need cleaned.

On the tools side of things, you have a lot more power washers that you can select from, each with different strengths and nozzles. Plus, there is an entirely new classification of tool that gives you an advantage for cleaning flat surfaces.
The surface cleaner is a spinning disc that deep cleans flat areas such as floors and walls. This can be very beneficial when cleaning the more caked-on dirt in some areas. There are different sizes that you can obtain which help tackle the job in different sized areas.

The thing I appreciate is that even though there are so many options for cleaners, you don’t have to have them all. Mind you, stronger machines are definitely more beneficial as you progress, given their increased pressure strength, but you can truly use whatever makes it enjoyable for you.
For example, while I experimented with the new surface-washing tool, it really wasn’t my cup of tea. I eventually sold it off and focused purely on a single washer and its range of nozzles.

There are also quite a few new tools for your environment beyond the standard ladders and stepladders. You can now access scissor lifts and even hanging seats that help you reach those hard-to-reach areas. These prove to be a bigger advantage than any of the new cleaning tools.
There is a "story" of sorts added to give the game a little context, even though it is both laughable and easy to ignore. The story plays out through the text messages that you character receives as you are working on different jobs. You’ll witness conversations and discussions regarding some weird events happening in the town. These are very similar to the conversations that you saw in the first game, but they are more interconnected in this experience. The entire story is completely dismissible and doesn’t truly impact the gameplay in any manner; it simply sets the stage for the locations that you are cleaning.

This story is also fleshed out in the game’s other big addition: your base. The topics of discussions are described in more detail in your hub/base through a series of articles and newspaper clippings that get added to a giant bulletin board. As you discover new areas and get new information, new clippings are added to the board which you can read, or completely ignore, at your own leisure.
The hub is the place where you’ll meet up with friends should you choose to clean cooperatively with other players. You will want to make sure that you take the time to make it yourself by decorating and furnishing it to your liking.
As you complete levels, you can purchase different furniture items that you can use to decorate the base. This includes things as simple as different rugs and carpets, shelves and seating, as well as random decor like dumbbells and musical instruments. You must be getting all these things from the secondhand market because they all come to you covered in filth just like the levels you will be playing through. You will have to thoroughly clean them in the basement of your base before you deploy them in your environment. They’re quick, simple cleaning experiences that give you both a sample of the game’s experience and allow you to make your base all your own. Just like the story, they are completely optional and won’t make or break your game experience.

One huge thing I would love to see considered for an enhancement is for there to be some sort of official music integration. It would be great if I could like a Spotify or YouTube Music account and play some tunes while working through the levels. Some of the larger levels can take you an hour or more to work through, and that gets a little mind-numbing when you have nothing but the sound of the sprayer blasting through your speakers. Why not let us enjoy some of our favorite music while we do that?
This all leads to what is pretty much the same type of experience that was established with the original game, just in a more refined and beautiful manner. The game does everything that the original did in terms of grabbing the player's attention and holding onto them with simple, addictive gameplay. It’s prettier, easier to manage, and the levels expand to bigger, more robust challenges that require you to do a little more than just point and spray.

I still find myself rewinding and relaxing with my washer in hand and washing the day's worries away. I will likely keep doing the same as long as they keep giving me things to clean.
Power Washer simulator 2 builds on the first game's addictive simplicity, offering a more polished and visually appealing experience. It takes all the core mechanics and layers on larger, more complex levels that add depth without losing accessibility. Ultimately, it remains a relaxing escape and something that transcends the gaming experience to become something more: an outlet for frustration and your worries.
* The product in this article was sent to us by the developer/company.

Guess who's back!!! If you have been here before, you know the basics: lifelong gamer, father, and of course, former certified news monkey. I still consider myself all of those things, just maybe not in the grand scale that I once did. I’ve been blogging on the industry for more than decade now, in some form or another. It wasn't until I landed here at Gaming Nexus that I really dove in head first. Now, writing about games has become what I do for fun (and sometimes work) and something I intend on doing until the day I die (in some form or another).
I'm a huge fan of just about everything you can interact with using a controller, no matter how old or new, good or bad. If you put it in front of me, I will play it (at least once).