We're looking for new writers to join us!

OnLive will use its service for good, or at least give you access "to the cloud"

by: Nathan -
More On:
OnLive is shaping up not to just take over your PC, and your TV, but also your pads and tabs. A new OnLive mobile App for the iPad and the Samsung Galaxy Tab (android device) has now been released in beta and will let early adopters access the OnLive Spectating and Bragclips of other users. The announcement came during the D: Dive into Mobile conference, in which Steve Pearlman gave us a titillating glimpse into OnLive, not just as a gaming platform, but a way to perform some seriously powerful cloud computing on handheld devices. An iPad was used to demonstrate how OnLive tech can allow a user to connect to a much more powerful Windows 7 PC and run applications like Maya for 3D modeling. Nevermind the added benefit of being able to run a browser with the service and view flash, silverlight, html5, what-have-you content no matter what device is used to access OnLive.

OnLive Available Now for iPad

Android Version in Beta

 

First system to enable live video game spectating across TV, computer and mobile

 

Palo Alto, Calif., December 7, 2010OnLive, Inc., the pioneer of on-demand, instant-play video games, today announced immediate availability of the free OnLive® Viewer mobile app for iPad®, a demonstration of OnLive Viewer beta for the just-released Android™ Samsung Galaxy Tab™ as well as a series of mobility breakthroughs in entertainment and computing.

 

 

Gaming as a Spectator Sport

 

The OnLive Viewer mobile app—the first cloud gaming app for a mobile device—enables live spectating of any of millions of OnLive video game sessions as they are played around the world.

 

Check out gameplay of new-release top console games, view and rate Brag Clip™ videos of incredible moves and engage in live chat and friending with OnLive players—all with just a few taps on your iPad or Android tablet screen.

 

“Spectating of other players is by far the most popular OnLive activity after gameplay itself, and the convenience and mobility of iPad and Android tablets adds an incredible dimension to it,” said John Spinale, OnLive VP of Games and Media. “Watching live games and interacting with the people playing them takes social gaming to an entirely new level. It’s unlike any other experience. And people love it.”

 

 

Tip of a Vast Iceberg

 

 

The OnLive mobile app released today provides a first glimpse into the possibilities of OnLive mobile technology. The high-performance games hosted by OnLive were developed for consoles and high-end PCs and are not yet tuned for the touch-based tablets, so this version of the OnLive Viewer app is focused on spectating and social features. Full game play capability and more complete integration with mobile device features will be supported in future versions.

 

“We’re delighted to welcome OnLive to the Android ecosystem,” said Andy Rubin, VP of Mobile Platforms at Google. “OnLive has been able to take advantage of Android's open platform to deliver an advanced user experience in record time. The pairing of OnLive and Android is extremely powerful.”    

 

Today, at the first D: Dive into Mobile conference, OnLive Founder and CEO Steve Perlman took the OnLive mobile app beyond gaming and demonstrated previously impossible high-performance applications, running on an iPad and an Android Samsung Galaxy Tab™ using the OnLive Viewer, including ultra-high-end enterprise applications such as Autodesk® Maya® and high-speed browsing with full-feature Adobe® Flash® and Microsoft® Silverlight® website compatibility. Perlman then showed full-featured Microsoft Windows® 7 Touch running seamlessly on both iPad and Android platforms. This demonstration marks the first time high-end enterprise applications or full-featured Flash, Silverlight and Windows 7 have run on iPad and Android platforms.

 

“The OnLive Viewer mobile App is the last piece of the puzzle to unify the worlds of TV, computing and mobile all under one real-time cloud-based platform, enabling previously inconceivable experiences, capabilities and live, video-rich social interaction,” said OnLive Founder and CEO Steve Perlman. “Today we showed the tip of the iceberg for what you’ll be seeing from OnLive, delivering high-performance gaming, entertainment, enterprise and Web applications wherever and whenever people want them, on virtually any device.”

 

About OnLive
OnLive is the pioneer of on-demand, instant-play video game services, delivering real-time interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download, and on the iPad and Android via the OnLive Viewer mobile app. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, Calif. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT) and The Belgacom Group. More information is available at www.onlive.com.